Thomas Muller
PhD Student
Personal website: http://kalyx.org
Office: 35.1.41
Thomas is an expert in digital simulation and virtual reality, he pioneered the technology for simulating the appearance of car paint through his work at PSA Groupe’s Creativity and Innovation Lab. He co-founded On-Situ in 2006 and United Visual Researchers in 2017. He is currently working on his Ph.D. dissertation about iso-photographic rendering and both the technologies and implications underlying it.
2019
Conference Articles
- Accurate physico-realistic ray tracing simulation of displays. In Electronic Imaging, San Francisco, United States, 2019. www
2018
Conference Articles
- Multi-user predictive rendering on remote multi-GPU clusters. In 2018 IEEE Fourth VR International Workshop on Collaborative Virtual Environments (3DCVE), pages 1-4, IEEE, Reutlingen, Germany, 2018. doi www
- Multi-User Predictive Rendering on Remote Multi-GPU Clusters. In GPU Technology Conference Europe (GTC), Munich, Germany, 2018. www
- Iso Photographic Rendering. In Eurographics Workshop on Material Appearance Modeling (MAM@EGSR), Karlsruhe, Germany, 2018. doi www
2017
Conference Articles
- Rendu predictif interactif sur clusters hybrides multi-GPU. In Journées Plénières du GDR Informatique Graphique et Réalité Virtuelle, Rennes, France, 2017. www
2016
Journal Articles
- Objective colorimetric validation of perceptually realistic rendering: a study of paint coating materials. In Journal of Electronic Imaging, 25 (6), 2016. doi www
Conference Articles
- Metallic Reflections in the City. In publication descriptionAIC2016 Interim Meeting, santiago, Chile, 2016. www
2015
Conference Articles
- High Dynamic, Spectral and Polarized Natural Light Environment Acquisition. In Conference on Image Sensors and Imaging Systems, SPIE-INT SOC OPTICAL ENGINEERING, San Francisco, CA, United States, 2015. doi www
- Predictive rendering of composite materials, a multi-scale approach. In Measuring, Modeling, and Reproducing Material Appearance 2015, San Francisco, United States, 2015. doi www
2004
Conference Articles
- New technologies and iconography language in the creativity process. In PCST International Conference, Barcelona, Spain, 2004. www
2003
Conference Articles
- Espace et lumière, vers une simulation interactive de l'éclairage. In Colloque Maquette virtuelle et patrimoine, Cluny, France, 2003. www
- Illumination photo-réaliste interactive en environnement distant. In Virtual Retrospect 2003, pages 97-99, Ausonius, Biarritz, France, Archeovision 1, 2003. www
2001
Conference Articles
- Les peintures `a effet. In Ecole de printemps 2001 sur la couleur des matériaux, Roussillon, France, 2001. www