Odeh, L. and Le Prado, C.Pervasive Games: Design Needs and Authoring Tools Requirements. In Le numerique `a l'ère de l'Internet des objets, de l'hypertexte `a l'hyper-objet : actes de H2PTM'15, 14, 15 et 16 octobre 2015, pages 405-418, ISTE Editions, Paris, France, 2015.www
Topol, A.; Natkin, S.; Tiger, G. and Le Prado, C.Villes virtuelles et parcours sonores. In HyperUrbain.4 : Mobilit? et Parcours Hybrides, pages x, Valenciennes, France, 2013.www
Topol, A.; Chan, S-H.; Le Prado, C. and Tiger, G.Sound in Virtual Cities, the TerraDynamica Project. In International Conference Digital Audio Effects (DAFx), Versatile Sound Models for Interaction in Audio-Graphic Virtual EnvironmentsWorkshop, Paris, France, 2011.www
Chan, S-H.; Topol, A.; Le Prado, C.; Natkin, S. and Tiger, G.Sound in COLLADA. In ICEC'11 Proceedings of the 10th international conference on Entertainment Computing, pages 235-246, Vancouver, Canada, 2011.doiwww
2010
Conference Articles
Chan, S-H.; Le Prado, C.; Natkin, S. and Tiger, G.A Sound Engine for Virtual Cities. In Lecture Notes in Computer Science, pages 443-445, Springer, Seoul, South Korea, Entertainment Computing - ICEC 2010 LNCS-6243, 2010.doiwww
Veneri, O.; Natkin, S.; Le Prado, C. and Emerit, M.A Game Audio Technology Overview. In SMC'06, Third Sound and music computing Conf., Marseille, pages 5, X, France, 2006.www
Gal, V.; Le Prado, C.; Natkin, S. and Vega, L.Quelques aspects de l'économie du jeu vidéo. In Journées d'études ''jeu et socialisation'', Eclos des télécommuniactions, paris, décembre 2002, X, France, 2002.www
Gal, V.; Le Prado, C.; Natkin, S. and Vega, L.Writing for video games. In VRIC 2002, Laval FRance, X, France, 2002.www