Viviane Gal

Research Engineer
Personal website: http://cedric.cnam.fr/~viviane

Thesis defended in 2019 : Towards a new Human_Environment Interaction in video and pervasive games : biological feedback and emotional states – Unsupervised deep learning for serving the affectics. *** Keywords: emotional states, affectics, human environment interaction, unsupervised learning, physiological sensors, video and pervasive games, Kohonen maps, EMDeep, wireless network, ambient intelligence.

2020

Journal Articles

  1. Gal, V.; Banerjee, S. and Rad, D. V. Investigation of Emotion Instances and Class Analysis from Physiological Sensors by Unsupervised Hybrid EMDeep Model. In Journal of Intelligent and Fuzzy Systems, 38 (5): 5999-6017, 2020. www 

2019

Miscellaneous

  1. Gal, V.; Banerjee, S. and Rad, D. V. Identifying emotion pattern from physiological sensors through Unsupervised Hybrid EMDeep Model. , Poster. www 

2016

Conference Articles

  1. Gal, V. and Gressier-Soudan, E. Recherche d'une classification d'états émotionnels `a des fins de nouvelles interactions Humain Environnement. In Actes de la 28ième conférence francophone sur l'Interaction Homme-Machine, pages 307-313, Fribourg, Switzerland, Actes de la 28ième conférence francophone sur l'Interaction Homme-Machine , 2016. doi  www 

2015

Conference Articles

  1. Topol, A.; Dupire, J. and Gal, V. PLUG: A ZigBee Network for Playing Ubiquitous Games. In 8th International Conference on Game and Entertainment Technologies - GET 2015, Las Palmas de Gran Canaria, Spain, 2015. www 

2012

Book Sections

  1. Gal, V.; Sailhan, F. c.; Gressier-Soudan, E.; Topol, A. and Dupire, J. Entre jeux pervasifs et applications critiques (chapitre 12). In Informatique et Intelligence ambiante : Des capteurs aux applications ; Traité IC2, série Informatique et Systèmes d'Information, pages 366, Hermès Science, 2012. www 

2008

Conference Articles

  1. Gal, V.; Topol, A. and Dupire, J. Physiological Player Sensing: New Interaction Devices for Video Games. In LNCS 5309, pages 203-208, X, France, LNCS 5309 , 2008. www 

2007

Conference Articles

  1. Bosser, A-G.; Levieux, G.; Sehaba, K.; Buendia, A.; Corruble, V.; de Fondaumière, G.; Gal, V.; Natkin, S. and Sabouret, N. Dialogs Taking into Account Experience, Emotions and Personality. In International Conference on Entertainment Computing, pages 356-362, Springer, Shanghai, China, Lecture Notes in Computer Science 4740, 2007. doi  www 
  1. Levieux, G.; Gal, V. and Natkin, S. D.E.E.P. - Dialogue fondé sur les Emotions, l'Expérience et la Personnalité. In GDC'07, Game Developers Conf., Lyon, X, France, 2007. www 

2005

Conference Articles

  1. Gal, V. and Topol, A. Experimentation of a Game Design Methology for Mobile Phones Games. In CGAMES'05, Int. Conf. on Computer Games, Angoulème, France, pages 177-183, X, France, 2005. www 

2002

Conference Articles

  1. Gal, V.; Le Prado, C.; Merland, J.B.; Natkin, S. and Vega, L. Processes and tools for sound design in computer games. In ICMC'02 International Computer Music Conference, Goetborg, Suede, X, France, 2002. www 
  1. Gal, V.; Le Prado, C.; Natkin, S. and Vega, L. Writing for video games. In VRIC 2002, Laval FRance, X, France, 2002. www 
  1. Gal, V.; Le Prado, C.; Natkin, S. and Vega, L. Quelques aspects de l'économie du jeu vidéo. In Journées d'études ''jeu et socialisation'', Eclos des télécommuniactions, paris, décembre 2002, X, France, 2002. www 

Reports

  1. Gal, V.; Le Prado, C.; Merland, J.B.; Natkin, S. and Vega, L. Processes and tools used for the sound design of computer games. Technical Report CEDRIC-02-326, CEDRIC Lab/CNAM, 2002.
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