[CLT11] Sound in COLLADA

Conférence Internationale avec comité de lecture : Int. Conf. Entertainment Computing (ICEC), October 2011, pp.235-246, Series LNCS, Vancouver,

Mots clés: COLLADA, Dynamic Audio, Audio Scene Description, COLLADA, Dynamic Audio, Audio Scene Description, Soundscape, Virtual Cities

Résumé: Standard or normalized file formats exist since many years to write/read/exchange 3D scene descriptions. However, these descriptions are mainly for visual contents. Options given for sound compositions of 3D scenes are either lacking or poor. In this paper, we propose to include rich sound descriptions in the COLLADA standard, a commonly used scene language. Our work relies on a research project, the goal of which is to define and develop a sound engine for virtual cities. In this context we have implemented and experimented a first version of sound descriptions in COLLADA.

Equipe: ilj


@inproceedings {
title="{Sound in COLLADA}",
author=" S. Chan and C. le Prado and G. Tiger and A. Topol and S. Natkin ",
booktitle="{Int. Conf. Entertainment Computing (ICEC)}",
address="Vancouver, ",