2022
Articles de conférence
- Automated Evaluation of the Game Experience based on Game Dynamics and Motives for Play. In CHI PLAY '22: The Annual Symposium on Computer-Human Interaction in Play, pages 113-119, ACM, Bremen, Germany, 2022. doi www
Rapports
2019
Articles de conférence
- Dynamic Difficulty Adjustment Impact on Players' Confidence. In The 2019 CHI Conference, pages 1-12, ACM Press, Glasgow, United Kingdom, CHI '19 Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems , 2019. doi www
2017
Articles de conférence
- From Objective to Subjective Difficulty Evaluation in Video Games. In 16th IFIP Conference on Human-Computer Interaction (INTERACT), pages 107-127, Springer International Publishing, Bombay, India, Human-Computer Interaction - INTERACT 2017 LNCS-10514, 2017. doi www
Thèses et habilitations
2015
Articles de revue
- Enjeux et problématiques de conception d'un jeu sérieux pour la prise de décision. In Revue des Sciences et Technologies de l'Information - Série ISI : Ingénierie des Systèmes d'Information, 20 (1): 107-131, 2015. www
Articles de conférence
- A Role-Switching Mechanic for Reflective Decision-Making Game. In 14th International Conference on Entertainment Computing (ICEC), pages 417-423, Springer International Publishing, Trondheim, Norway, Entertainment Computing - ICEC 2015 LNCS-9353, 2015. doi www