Guillaume Levieux

Guillaume Levieux

Maître de conférences
Personal website: http://guillaumelevieux.xyz/

Publications

2019

Articles de conférence

  1. Rao Fernandes, W. and Levieux, G. $delta$-logit : Dynamic Difficulty Adjustment Using Few Data Points. In ICEC - International Conférence on Entertainment Computing, pages 158-171, Springer Link, Arequipa, Peru, 2019. doi  www 
  1. Constant, T. T.C.C. and Levieux, G. Dynamic Difficulty Adjustment Impact on Players' Confidence. In The 2019 CHI Conference, pages 1-12, ACM Press, Glasgow, United Kingdom, CHI '19 Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems , 2019. doi  www 

2017

Articles de conférence

  1. Constant, T. T.C.C.; Levieux, G.; Buendia, A. and Natkin, S. From Objective to Subjective Difficulty Evaluation in Video Games. In 16th IFIP Conference on Human-Computer Interaction (INTERACT), pages 107-127, Springer International Publishing, Bombay, India, Human-Computer Interaction - INTERACT 2017 LNCS-10514, 2017. doi  www 
  1. Allart, T.; Levieux, G.; Pierfitte, M.; Guilloux, A. and Natkin, S. Difficulty influence on motivation over time in video games using survival analysis. In FDG - Foundation of Digital Games, ACM Press, Hyannis, United States, 2017. doi  www 

2016

Articles de conférence

  1. Mader, S.; Levieux, G. and Natkin, S. A Game Design Method for Therapeutic Games. In 2016 8th International Conference on Games and Virtual Worlds for Serious Applications (VS-Games), pages 1-8, IEEE, Barcelona, Spain, 2016. doi  www 
  1. Allart, T.; Levieux, G.; Pierfitte, M.; Guilloux, A. and Natkin, S. Design influence on player retention: A method based on time varying survival analysis. In IEEE Conference on Computational Intelligence and Games (CIG), pages 1-8, IEEE, Santorini, Greece, 2016. doi  www 

2015

Articles de conférence

  1. Levieux, G. and Montes, M. Towards Real-Time Interactive Visualization Modes of Molecular Surfaces: Examples with Udock. In IEEE VR 2015 workshop on Virtual and Augmented Reality dedicated to Molecular Science (VARMS), pages to appear, Arles, France, 2015. www 
  1. Chauvin, S.; Levieux, G.; Donnart, J-Y. and Natkin, S. Making sense of emergent narratives: An architecture supporting player-triggered narrative processes. In IEEE Conference on Computational Intelligence and Games (CIG), pages 91-98, IEEE, Tainan, France, 2015. doi  www 

2014

Articles de conférence

  1. Pillias, C.; Robert-Bouchard, R. and Levieux, G. Designing Tangible Video Games: Lessons Learned from the Sifteo Cubes. In Proceedings of the 2014 Annual Conference on Human Factors in Computing Systems (CHI 2014), pages 3163-3166, ACM, Toronto, Canada, 2014. doi  www 
  1. Levieux, G.; Tiger, G.; Mader, S.; Zagury, J-F. c.; Natkin, S. and Montes, M. Udock, the interactive docking entertainment system. In Faraday Discussions, pages 425-441, Nottingham, France, 2014. www 
  1. Chauvin, S.; Levieux, G.; Donnart, J-Y. and Natkin, S. An Out-of-Character Approach to Emergent Game Narratives. In Proceedings of the 9th International Conference on the Foundations of Digital Games, pages 0-0, Ft Lauderdale, France, 2014. www 

2012

Articles de conférence

  1. Levieux, G.; Natkin, S. and Topol, A. Out of Context Augmented Navfields: Designing Crowd Choreographies. In 11th International Confernece on Entertainment Computing (ICEC), pages 326-332, Springer, Bremen, Germany, Entertainment Computing - ICEC 2012 LNCS-7522, 2012. doi  www 
  1. Mader, S.; Natkin, S. and Levieux, G. How to Analyse Therapeutic Games: The Player / Game / Therapy Model. In Entertainment Computing - ICEC 2012, pages 193-206, Springer, Bremen, Germany, Lecture Notes in Computer Science LNCS-7522, 2012. doi  www 

2011

Articles de revue

  1. Aponte, M-V.; Levieux, G. and Natkin, S. Measuring the level of difficulty in single player video games. In Lecture Notes in Computer Science: 205-213, 2011. www 

Articles de conférence

  1. Aponte, M-V.; Levieux, G. and Natkin, S. Difficulty in Video Games : An Experimental Validation of a Formal Definition. In Advances in Computer Enterntainment, X, France, 2011. www 

2010

Articles de conférence

  1. Aponte, M-V.; Levieux, G. and Natkin, S. La définition et la mesure du niveau de difficulté dans un jeu solo: une approche quantitative. In Futur Game On 2010, Paris, France, 2010. www 

2009

Articles de conférence

  1. Aponte, M-V.; Levieux, G. and Natkin, S. Scaling the Level of Difficulty in Single Player Video Games. In Proceedings of the 8th International Conference on Entertainment Computing, pages 24-35, Paris, France, 2009. www 

2007

Articles de conférence

  1. Levieux, G.; Gal, V. and Natkin, S. D.E.E.P. - Dialogue fondé sur les Emotions, l'Expérience et la Personnalité. In GDC'07, Game Developers Conf., Lyon, X, France, 2007. www 
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