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Guillaume Levieux
Membre associé
Office: 33.1.28B
2025 Non publié Maria, M.; Guionnière, S.; Dacquay, N.; Plateau-Holleville, C.; Guillaume, V.; Larroque, V.; Lardé, J.; Naimi, Y.; Piquemal, J-P.; Levieux, G.; Lagarde, N.; Mérillou, S. and Montes, M. VTX: Real-time high-performance molecular structure and dynamics visualization software . , working paper or preprint. doi www 2023 2022 Articles de revue Articles de conférence Constant, T. and Levieux, G. Automated Evaluation of the Game Experience based on Game Dynamics and Motives for Play . In CHI PLAY '22: Extended Abstracts of the 2022 Annual Symposium on Computer-Human Interaction in Play , pages 113-119, ACM , Bremen, Germany, 2022. doi www Maria, M.; Guionnière, S.; Dacquay, N.; Na"imi, Y.; Piquemal, J-P.; Levieux, G. and Montes, M. VTX: High-performance molecular structure and dynamics visualization software . In 8th chemoinformatics Strasbourg summer school , Strasbourg, France, 2022. www Rao Fernandes, W. and Levieux, G. Difficulty Pacing Impact on Player Motivation . In Entertainment Computing--ICEC 2022: 21st IFIP TC 14 International Conference , pages 140-153, Springer International Publishing , Bremen, France, Lecture Notes in Computer Science 13477, 2022. doi www Boige, R.; Audebert, N.; Rambour, C. and Levieux, G. Now you see me: finding the right observation space to learn diverse behaviours by reinforcement in games . In Conférence sur l'Apprentissage automatique (CAp) , Vannes, France, 2022. www Rapports 2021 2019 Articles de conférence Constant, T. T.C.C. and Levieux, G. Dynamic Difficulty Adjustment Impact on Players' Confidence . In The 2019 CHI Conference , pages 1-12, ACM Press , Glasgow, United Kingdom, CHI '19 Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems , 2019. doi www Rao Fernandes, W. and Levieux, G. $delta$-logit : Dynamic Difficulty Adjustment Using Few Data Points . In Lecture Notes in Computer Science , pages 158-171, Springer International Publishing , Arequipa, Peru, Entertainment Computing and Serious Games LNCS-11863, 2019. doi www 2017 Articles de conférence Constant, T. T.C.C.; Levieux, G.; Buendia, A. and Natkin, S. From Objective to Subjective Difficulty Evaluation in Video Games . In 16th IFIP Conference on Human-Computer Interaction (INTERACT) , pages 107-127, Springer International Publishing , Bombay, India, Human-Computer Interaction - INTERACT 2017 LNCS-10514, 2017. doi www Allart, T.; Levieux, G.; Pierfitte, M.; Guilloux, A. and Natkin, S. Difficulty influence on motivation over time in video games using survival analysis . In FDG '17: Proceedings of the 12th International Conference on the Foundations of Digital Games , ACM Press , Hyannis, United States, 2017. doi www 2016 Articles de conférence Allart, T.; Levieux, G.; Pierfitte, M.; Guilloux, A. and Natkin, S. Design influence on player retention: A method based on time varying survival analysis . In 2016 IEEE Conference on Computational Intelligence and Games (CIG) , pages 1-8, IEEE , Santorini, Greece, 2016. doi www Mader, S.; Levieux, G. and Natkin, S. A Game Design Method for Therapeutic Games . In 2016 8th International Conference on Games and Virtual Worlds for Serious Applications (VS-Games) , pages 1-8, IEEE , Barcelona, Spain, 2016. doi www 2015 Articles de conférence Levieux, G. and Montes, M. Towards Real-Time Interactive Visualization Modes of Molecular Surfaces: Examples with Udock . In IEEE VR 2015 workshop on Virtual and Augmented Reality dedicated to Molecular Science (VARMS) , IEEE , Arles, France, 2015. doi www Chauvin, S.; Levieux, G.; Donnart, J-Y. and Natkin, S. Making sense of emergent narratives: An architecture supporting player-triggered narrative processes . In 2015 IEEE Conference on Computational Intelligence and Games (CIG) , pages 91-98, IEEE , Tainan, France, 2015. doi www 2014 Articles de revue Villasante-Marcos, V.; Finizola, A.; Abella, R.; Barde-Cabusson, S.; Blanco, M. J.; Brenes, B.; Cabrera, V.; Casas, B.; de Agust'in, P.; Di Gangi, F.; Dom'inguez, I.; Garc'ia, O.; Gomis, A.; Guzm'an, J.; Iribarren, I.; Levieux, G.; L'opez, C.; Luengo-Oroz, N.; Mart'in, I.; Moreno, M.; Meletlidis, S.; Morin, J.; Moure, D.; Pereda, J.; Ricci, T.; Romero, E.; Sch"utze, C.; Suski-Ricci, B.; Torres, P. and Trigo, P. Hydrothermal system of Central Tenerife Volcanic Complex, Canary Islands (Spain), inferred from self-potential measurements . In Journal of Volcanology and Geothermal Research , 272: 59-77, 2014. doi www Articles de conférence Levieux, G.; Tiger, G.; Mader, S.; Zagury, J-F. c.; Natkin, S. and Montes, M. Udock, the interactive docking entertainment system . In Faraday Discussions , pages 425-441, Nottingham, France, 2014. www Pillias, C.; Robert-Bouchard, R. and Levieux, G. Designing Tangible Video Games: Lessons Learned from the Sifteo Cubes . In Proceedings of the 2014 Annual Conference on Human Factors in Computing Systems (CHI 2014) , pages 3163-3166, ACM , Toronto, Canada, 2014. doi www Chauvin, S.; Levieux, G.; Donnart, J-Y. and Natkin, S. An Out-of-Character Approach to Emergent Game Narratives . In Proceedings of the 9th International Conference on the Foundations of Digital Games , pages 0-0, Ft Lauderdale, France, 2014. www 2012 Articles de conférence Mader, S.; Natkin, S. and Levieux, G. How to Analyse Therapeutic Games: The Player / Game / Therapy Model . In Lecture Notes in Computer Science , pages 193-206, Springer , Bremen, Germany, Lecture Notes in Computer Science LNCS-7522, 2012. doi www Levieux, G.; Natkin, S. and Topol, A. Out of Context Augmented Navfields: Designing Crowd Choreographies . In 11th International Confernece on Entertainment Computing (ICEC) , pages 326-332, Springer , Bremen, Germany, Entertainment Computing - ICEC 2012 LNCS-7522, 2012. doi www 2011 Articles de revue Articles de conférence 2010 2009 2007