Rao Fernandes, W. and Levieux, G.Difficulty Pacing Impact on Player Motivation. In Entertainment Computing--ICEC 2022: 21st IFIP TC 14 International Conference, pages 140-153, Springer International Publishing, Bremen, France, Lecture Notes in Computer Science 13477, 2022.doiwww
Constant, T. T.C.C. and Levieux, G.Dynamic Difficulty Adjustment Impact on Players' Confidence. In The 2019 CHI Conference, pages 1-12, ACM Press, Glasgow, United Kingdom, CHI '19 Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems , 2019.doiwww
Rao Fernandes, W. and Levieux, G.$delta$-logit : Dynamic Difficulty Adjustment Using Few Data Points. In 1st Joint International Conference on Entertainment Computing and Serious Games (ICEC-JCSG), pages 158-171, Springer International Publishing, Arequipa, Peru, Entertainment Computing and Serious Games LNCS-11863, 2019.doiwww
2017
Articles de conférence
Constant, T. T.C.C.; Levieux, G.; Buendia, A. and Natkin, S.From Objective to Subjective Difficulty Evaluation in Video Games. In 16th IFIP Conference on Human-Computer Interaction (INTERACT), pages 107-127, Springer International Publishing, Bombay, India, Human-Computer Interaction - INTERACT 2017 LNCS-10514, 2017.doiwww
Mader, S.; Levieux, G. and Natkin, S.A Game Design Method for Therapeutic Games. In 2016 8th International Conference on Games and Virtual Worlds for Serious Applications (VS-Games), pages 1-8, IEEE, Barcelona, Spain, 2016.doiwww
Chauvin, S.; Levieux, G.; Donnart, J-Y. and Natkin, S.An Out-of-Character Approach to Emergent Game Narratives. In Proceedings of the 9th International Conference on the Foundations of Digital Games, pages 0-0, Ft Lauderdale, France, 2014.www