Guillaume Levieux

Membre associé
Personal website: http://guillaumelevieux.xyz/
Office: 33.1.28B

2023

Chapitres d'ouvrage

  1. Levieux, G.; Elawady, A.; Chowdhury, A. and Aloui, F. 2D Numerical Simulation of Downburst Simulator in the Wall of Wind. In Energy and Exergy for Sustainable and Clean Environment, Volume 2, pages 431-447, Springer Nature, Green Energy and Technology , 2023. doi  www 

2022

Articles de revue

  1. Bailly, R. and Levieux, G. Genetic-WFC: Extending Wave Function Collapse With Genetic Search. In IEEE Transactions on Games: 1-10, 2022. doi  www 

Articles de conférence

  1. Constant, T. and Levieux, G. Automated Evaluation of the Game Experience based on Game Dynamics and Motives for Play. In CHI PLAY '22: The Annual Symposium on Computer-Human Interaction in Play, pages 113-119, ACM, Bremen, Germany, 2022. doi  www 
  1. Maria, M.; Guionnière, S.; Dacquay, N.; Na"imi, Y.; Piquemal, J-P.; Levieux, G. and Montes, M. VTX: High-performance molecular structure and dynamics visualization software. In 8th chemoinformatics Strasbourg summer school, Strasbourg, France, 2022. www 
  1. Rao Fernandes, W. and Levieux, G. Difficulty Pacing Impact on Player Motivation. In Entertainment Computing--ICEC 2022: 21st IFIP TC 14 International Conference, pages 140-153, Springer International Publishing, Bremen, France, Lecture Notes in Computer Science 13477, 2022. doi  www 
  1. Boige, R.; Audebert, N.; Rambour, C. and Levieux, G. Now you see me: finding the right observation space to learn diverse behaviours by reinforcement in games. In Conférence sur l'Apprentissage automatique (CAp), Vannes, France, 2022. www 

Rapports

  1. Constant, T. T.C.C. and Levieux, G. Perception de la variabilité et facteurs de la curiosité dans les jeux vidéo. Technical Report, CNAM, Conservatoire national des arts et métiers ; CEDRIC laboratory, CNAM-Paris, France, 2022.

2021

Articles de conférence

  1. Bailly, R. and Levieux, G. Genetic WFC: Procedural Level Generation Maximizing Perceived Diversity. In IFIP International Conference on Entertainment Computing 2021, Coimbra, Portugal, 2021. www 

2019

Articles de conférence

  1. Constant, T. T.C.C. and Levieux, G. Dynamic Difficulty Adjustment Impact on Players' Confidence. In The 2019 CHI Conference, pages 1-12, ACM Press, Glasgow, United Kingdom, CHI '19 Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems , 2019. doi  www 
  1. Rao Fernandes, W. and Levieux, G. $delta$-logit : Dynamic Difficulty Adjustment Using Few Data Points. In 1st Joint International Conference on Entertainment Computing and Serious Games (ICEC-JCSG), pages 158-171, Springer International Publishing, Arequipa, Peru, Entertainment Computing and Serious Games LNCS-11863, 2019. doi  www 

2017

Articles de conférence

  1. Constant, T. T.C.C.; Levieux, G.; Buendia, A. and Natkin, S. From Objective to Subjective Difficulty Evaluation in Video Games. In 16th IFIP Conference on Human-Computer Interaction (INTERACT), pages 107-127, Springer International Publishing, Bombay, India, Human-Computer Interaction - INTERACT 2017 LNCS-10514, 2017. doi  www 
  1. Allart, T.; Levieux, G.; Pierfitte, M.; Guilloux, A. and Natkin, S. Difficulty influence on motivation over time in video games using survival analysis. In FDG - Foundation of Digital Games, ACM Press, Hyannis, United States, 2017. doi  www 

2016

Articles de conférence

  1. Allart, T.; Levieux, G.; Pierfitte, M.; Guilloux, A. and Natkin, S. Design influence on player retention: A method based on time varying survival analysis. In IEEE Conference on Computational Intelligence and Games (CIG), pages 1-8, IEEE, Santorini, Greece, 2016. doi  www 
  1. Mader, S.; Levieux, G. and Natkin, S. A Game Design Method for Therapeutic Games. In 2016 8th International Conference on Games and Virtual Worlds for Serious Applications (VS-Games), pages 1-8, IEEE, Barcelona, Spain, 2016. doi  www 

2015

Articles de conférence

  1. Levieux, G. and Montes, M. Towards Real-Time Interactive Visualization Modes of Molecular Surfaces: Examples with Udock. In IEEE VR 2015 workshop on Virtual and Augmented Reality dedicated to Molecular Science (VARMS), IEEE, Arles, France, 2015. doi  www 
  1. Chauvin, S.; Levieux, G.; Donnart, J-Y. and Natkin, S. Making sense of emergent narratives: An architecture supporting player-triggered narrative processes. In IEEE Conference on Computational Intelligence and Games (CIG), pages 91-98, IEEE, Tainan, France, 2015. doi  www 

2014

Articles de revue

  1. Villasante-Marcos, V.; Finizola, A.; Abella, R.; Barde-Cabusson, S.; Blanco, M. J.; Brenes, B.; Cabrera, V.; Casas, B.; de Agust'in, P.; Di Gangi, F.; Dom'inguez, I.; Garc'ia, O.; Gomis, A.; Guzm'an, J.; Iribarren, I.; Levieux, G.; L'opez, C.; Luengo-Oroz, N.; Mart'in, I.; Moreno, M.; Meletlidis, S.; Morin, J.; Moure, D.; Pereda, J.; Ricci, T.; Romero, E.; Sch"utze, C.; Suski-Ricci, B.; Torres, P. and Trigo, P. Hydrothermal system of Central Tenerife Volcanic Complex, Canary Islands (Spain), inferred from self-potential measurements. In Journal of Volcanology and Geothermal Research, 272: 59-77, 2014. doi  www 

Articles de conférence

  1. Levieux, G.; Tiger, G.; Mader, S.; Zagury, J-F. c.; Natkin, S. and Montes, M. Udock, the interactive docking entertainment system. In Faraday Discussions, pages 425-441, Nottingham, France, 2014. www 
  1. Pillias, C.; Robert-Bouchard, R. and Levieux, G. Designing Tangible Video Games: Lessons Learned from the Sifteo Cubes. In Proceedings of the 2014 Annual Conference on Human Factors in Computing Systems (CHI 2014), pages 3163-3166, ACM, Toronto, Canada, 2014. doi  www 
  1. Chauvin, S.; Levieux, G.; Donnart, J-Y. and Natkin, S. An Out-of-Character Approach to Emergent Game Narratives. In Proceedings of the 9th International Conference on the Foundations of Digital Games, pages 0-0, Ft Lauderdale, France, 2014. www 

2012

Articles de conférence

  1. Mader, S.; Natkin, S. and Levieux, G. How to Analyse Therapeutic Games: The Player / Game / Therapy Model. In Entertainment Computing - ICEC 2012, pages 193-206, Springer, Bremen, Germany, Lecture Notes in Computer Science LNCS-7522, 2012. doi  www 
  1. Levieux, G.; Natkin, S. and Topol, A. Out of Context Augmented Navfields: Designing Crowd Choreographies. In 11th International Confernece on Entertainment Computing (ICEC), pages 326-332, Springer, Bremen, Germany, Entertainment Computing - ICEC 2012 LNCS-7522, 2012. doi  www 

2011

Articles de revue

  1. Aponte, M-V.; Levieux, G. and Natkin, S. Measuring the level of difficulty in single player video games. In Lecture Notes in Computer Science: 205-213, 2011. www 

Articles de conférence

  1. Aponte, M-V.; Levieux, G. and Natkin, S. Difficulty in Video Games : An Experimental Validation of a Formal Definition. In Advances in Computer Enterntainment, X, France, 2011. www 

2010

Articles de conférence

  1. Aponte, M-V.; Levieux, G. and Natkin, S. La définition et la mesure du niveau de difficulté dans un jeu solo: une approche quantitative. In Futur Game On 2010, Paris, France, 2010. www 

2009

Articles de conférence

  1. Aponte, M-V.; Levieux, G. and Natkin, S. Scaling the Level of Difficulty in Single Player Video Games. In Proceedings of the 8th International Conference on Entertainment Computing, pages 24-35, Paris, France, 2009. www 

2007

Articles de conférence

  1. Levieux, G.; Gal, V. and Natkin, S. D.E.E.P. - Dialogue fondé sur les Emotions, l'Expérience et la Personnalité. In GDC'07, Game Developers Conf., Lyon, X, France, 2007. www 
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