Cécile le Prado

Professeur associé
Email : leprado@cnam.fr
Office: 35-1-50

Publications

2019

Chapitres d'ouvrage

  1. le Prado, C. Oeuvres ouvertes et disparition. In Les temps multiples des arts contemporains, Hermann, 2019. www 

Articles de conférence

  1. Cécile Le, P. Massilia, carnet de bord. In International Symposium on Computer Music Multidisciplinary Research (CMMR), Marseille, France, 2019. www 
  1. Moreira, J.; Gros, L.; Nicol, R.; Viaud-Delmon, I.; Prado, C. Le and Natkin, S. Binaural sound rendering improves immersion in a daily usage of a smartphone video game. In EAA Spatial Audio Signal Processing Symposium, pages 79-84, Paris, France, 2019. doi  www 

2018

Articles de conférence

  1. le Prado, C.; Natkin, S.; Mader, S. and Odeh, L. Analyse des jeux pervasifs multi-joueurs en milieu urbain. In HYPERURBAIN 6/Art et Ville Post-Numérique, Chambéry, France, Art et Ville Post-Numérique (HyperUrbain.6) , 2018. www 

2014

Articles de conférence

  1. le Prado, C. and Natkin, S. Design process for interactive sound installations: the designer, the interactor and the system. In SMC/ICMC, pages xxx, ATHENS, Greece, 2014. www 

Divers

  1. le Prado, C. and Odeh, L. The listening Walker, Interactive soundwalk in a virtual city. , Poster. www 

2013

Articles de conférence

  1. Topol, A.; Natkin, S.; Tiger, G. and le Prado, C. Villes virtuelles et parcours sonores. In HyperUrbain.4 : Mobilit? et Parcours Hybrides, pages x, Valenciennes, France, 2013. www 

Divers

  1. le Prado, C. THE LISTENING WALKER. , Poster. www 

Thèses

  1. Le Prado, C. Sound composition : between determinism emergence and interactivity. Ph.D. Thesis, Conservatoire national des arts et metiers - CNAM, 2013.

2011

Articles de conférence

  1. Chan, S-H.; Topol, A.; Le Prado, C.; Natkin, S. and Tiger, G. Sound in COLLADA. In ICEC'11 Proceedings of the 10th international conference on Entertainment Computing, pages 235-246, Vancouver, Canada, 2011. doi  www 
  1. Topol, A.; Chan, S-H.; le Prado, C. and Tiger, G. Sound in Virtual Cities, the TerraDynamica Project. In International Conference Digital Audio Effects (DAFx), Versatile Sound Models for Interaction in Audio-Graphic Virtual EnvironmentsWorkshop, Paris, France, 2011. www 

2010

Articles de conférence

  1. Chan, S-H.; Le Prado, C.; Natkin, S. and Tiger, G. A Sound Engine for Virtual Cities. In 9th International Conference on Entertainment Computing (ICEC), pages 443-445, Springer, Seoul, South Korea, Entertainment Computing - ICEC 2010 LNCS-6243, 2010. doi  www 

2009

Articles de conférence

  1. Kaghat, F-Z.; Cécile Le, P.; Damala, A. and Cubaud, P. Experimenting with Sound Immersion in an Arts and Crafts Museum. In ICEC 09, 8th Int. Conf. on Entertainment Computing, pages 173-178, Paris, France, 2009. www 

2007

Articles de conférence

  1. Hsu, S-H.; le Prado, C.; Liard, C. and Natkin, S. New type of auditory progress bar: exploration, design and evaluation. In HCI'07, 12th Int. Conf. on Human Computer Interaction, Beijing, China, pages 868-877, X, France, LNCS 4555, 2007. www 
  1. le Prado, C. and Natkin, S. LISTEN LISBOA: Scripting Languages for Interactive Musical Installations. In SMC'07, Fourth Sound and Music Conf., Lefkada, Greece, pages 50-56, X, France, 2007. www 

2006

Articles de conférence

  1. le Prado, C. and Natkin, S. SOUND AND MUSIC DESIGN FOR GAMES AND INTERACTIVE. In SMC'06, Third Sound and music computing Conf., Marseille, pages 4, X, France, 2006. www 
  1. Veneri, O.; Natkin, S.; le Prado, C. and Emerit, M. A Game Audio Technology Overview. In SMC'06, Third Sound and music computing Conf., Marseille, pages 5, X, France, 2006. www 

2002

Articles de conférence

  1. Gal, V.; le Prado, C.; Merland, J.B.; Natkin, S. and Vega, L. Processes and tools for sound design in computer games. In ICMC'02 International Computer Music Conference, Goetborg, Suede, X, France, 2002. www 
  1. Gal, V.; le Prado, C.; Natkin, S. and Vega, L. Writing for video games. In VRIC 2002, Laval FRance, X, France, 2002. www 
  1. Gal, V.; le Prado, C.; Natkin, S. and Vega, L. Quelques aspects de l'économie du jeu vidéo. In Journées d'études ''jeu et socialisation'', Eclos des télécommuniactions, paris, décembre 2002, X, France, 2002. www 

Rapports

  1. Gal, V.; le Prado, C.; Merland, J.B.; Natkin, S. and Vega, L. Processes and tools used for the sound design of computer games. Technical Report CEDRIC-02-326, CEDRIC Lab/CNAM, 2002.

2001

Chapitres d'ouvrage

  1. le Prado, C. Sound installation and Spacialization. In Sound installation and Spacialization, 2001. www 
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