Viviane Gal
Ingénieur
Personal website: http://cedric.cnam.fr/~viviane
Office: 35.1.52
Thesis defended in 2019 : Towards a new Human_Environment Interaction in video and pervasive games : biological feedback and emotional states – Unsupervised deep learning for serving the affectics. *** Keywords: emotional states, affectics, human environment interaction, unsupervised learning, physiological sensors, video and pervasive games, Kohonen maps, EMDeep, wireless network, ambient intelligence.
2020
Articles de revue
- Investigation of Emotion Instances and Class Analysis from Physiological Sensors by Unsupervised Hybrid EMDeep Model. In Journal of Intelligent and Fuzzy Systems, 38 (5): 5999-6017, 2020. www
2019
Divers
2016
Articles de conférence
- Recherche d'une classification d'états émotionnels `a des fins de nouvelles interactions Humain Environnement. In Actes de la 28ième conférence francophone sur l'Interaction Homme-Machine, pages 307-313, Fribourg, Switzerland, Actes de la 28ième conférence francophone sur l'Interaction Homme-Machine , 2016. doi www
2015
Articles de conférence
- PLUG: A ZigBee Network for Playing Ubiquitous Games. In 8th International Conference on Game and Entertainment Technologies - GET 2015, Las Palmas de Gran Canaria, Spain, 2015. www
2012
Chapitres d'ouvrage
- Entre jeux pervasifs et applications critiques (chapitre 12). In Informatique et Intelligence ambiante : Des capteurs aux applications ; Traité IC2, série Informatique et Systèmes d'Information, pages 366, Hermès Science, 2012. www
2008
Articles de conférence
- Physiological Player Sensing: New Interaction Devices for Video Games. In ICEC'08, IFIP 7th Int. Conf. on Entertainment Computing, Pittsburgh, pages 203-208, X, France, LNCS 5309 , 2008. www
2007
Articles de conférence
- Dialogs Taking into Account Experience, Emotions and Personality. In International Conference on Entertainment Computing, pages 356-362, Springer, Shanghai, China, Lecture Notes in Computer Science 4740, 2007. doi www
- D.E.E.P. - Dialogue fondé sur les Emotions, l'Expérience et la Personnalité. In GDC'07, Game Developers Conf., Lyon, X, France, 2007. www
2005
Articles de conférence
- Experimentation of a Game Design Methology for Mobile Phones Games. In CGAMES'05, Int. Conf. on Computer Games, Angoulème, France, pages 177-183, X, France, 2005. www
2002
Articles de conférence
- Processes and tools for sound design in computer games. In ICMC'02 International Computer Music Conference, Goetborg, Suede, X, France, 2002. www
- Writing for video games. In VRIC 2002, Laval FRance, X, France, 2002. www
- Quelques aspects de l'économie du jeu vidéo. In Journées d'études ''jeu et socialisation'', Eclos des télécommuniactions, paris, décembre 2002, X, France, 2002. www
Rapports
- Processes and tools used for the sound design of computer games. Technical Report CEDRIC-02-326, CEDRIC Lab/CNAM, 2002.