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[GTD08] Physiological Player Sensing: New Interaction Devices for Video Games

Conférence Internationale avec comité de lecture : ICEC'08, IFIP 7th Int. Conf. on Entertainment Computing, Pittsburgh, January 2008, pp.203-208, Series LNCS 5309,
motcle:
Résumé: In traditional video games, players are used to handle well known devices such as a keyboard or a mouse. In a pervasive game, no virtual world exists, since players evolve in a real environment. Hence, new kinds of interaction devices are needed. The physiological approach presented in this paper is one of the most promising solutions. We have build our own sensing tee-shirt on which physiological sensors are sewed. It makes it possible to monitor in real time the players’ physiological states with a minimum of mechanical constraints.

BibTeX

@inproceedings {
GTD08,
title="{Physiological Player Sensing: New Interaction Devices for Video Games}",
author=" V. Gal and A. Topol and J. Dupire ",
booktitle="{ICEC'08, IFIP 7th Int. Conf. on Entertainment Computing, Pittsburgh}",
year=2008,
month="January",
series="LNCS 5309",
pages="203-208",
}