2023
Articles de revue
- Emotion Expression in Human Body Posture and Movement: A Survey on Intelligible Motion Factors, Quantification and Validation. In IEEE Transactions on Affective Computing, 14 (4), 2023. doi www
Articles de conférence
- Acquiring and Assessing 21st Century Skills Through Game Development: A Case Study with an Escape Game Template. In Entertainment Computing -- IFIP-ICEC 2023, pages 150-158, Springer Nature Singapore, Bologna (ITALY), Italy, Lecture Notes in Computer Science 14455, 2023. doi www
2022
Articles de conférence
- NEMA: 6-DoF Pose Estimation Dataset for Deep Learning. In 17th International Conference on Computer Vision Theory and Applications, pages 682-690, SCITEPRESS - Science and Technology Publications, Online Streaming, France, Proceedings of the 17th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications - Volume 4: VISAPP , 2022. doi www
- Conception d'un référentiel de compétences pour une activité de création de jeu vidéo en classe. In Colloque Jeunes Chercheurs EIAH 2022, Lille, France, 2022. www
- Conception d'un système d'évaluation d'une activité de création de jeu vidéo pour les enseignants de seconde. In Inforsid (INFormatique des ORganisations et Systèmes d'Information et de Décision), Dijon, France, 2022. www
Divers
2019
Articles de conférence
- A la recherche d'une planification plus humaine. In Conférence Nationale en Intelligence Artificielle, Toulouse, France, 2019. www
- Limitations of Metric Loss for the Estimation of Joint Translation and Rotation. In VISIGRAPP 2019. 14th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theroy and Applications, pages 590-597, Prague, Czech Republic, Volume 5 VISAPP , 2019. doi www
2018
Articles de conférence
- How to collect data to simulate the dynamic of trains-passengers' interaction. In COGSCI2018 40th annual cognitive science society meeting, pages 1645-1650, Madison, United States, Changing / minds. 40th annual cognitive science society meeting , 2018. www
2017
Articles de conférence
- From Objective to Subjective Difficulty Evaluation in Video Games. In 16th IFIP Conference on Human-Computer Interaction (INTERACT), pages 107-127, Springer International Publishing, Bombay, India, Human-Computer Interaction - INTERACT 2017 LNCS-10514, 2017. doi www
2016
Articles de revue
- Determining the Important Subjective Criteria in the Perception of Human-Like Robot Movements Using Virtual Reality. In International Journal of Humanoid Robotics, 13 (2), 2016. doi www
2015
Articles de revue
- Enjeux et problématiques de conception d'un jeu sérieux pour la prise de décision. In Revue des Sciences et Technologies de l'Information - Série ISI : Ingénierie des Systèmes d'Information, 20 (1): 107-131, 2015. www
Articles de conférence
- A Role-Switching Mechanic for Reflective Decision-Making Game. In 14th International Conference on Entertainment Computing (ICEC), pages 417-423, Springer International Publishing, Trondheim, Norway, Entertainment Computing - ICEC 2015 LNCS-9353, 2015. doi www
2014
Articles de conférence
- Romeo2 Project: Humanoid Robot Assistant and Companion for Everyday Life: I. Situation Assessment for Social Intelligence. In AIC: Artificial Intelligence and Cognition, pages 140-147, CEUR Workshop Proceedings (CEUR-WS.org), Torino, Italy, 2014. www
- From Informative Cooperative Dialogues to Long-Term Social Relation with a Robot. In Natural Interaction with Robots, Knowbots and Smartphones, pages 135-151, X, France, 2014. www
- Multilayer framework combining body movements and contextual descriptors for human activity understanding. In Bio-inspired Robotics, Frascati, Italy, 2014. www
2012
Articles de revue
- Procedural Locomotion of Multi-Legged Characters in Dynamic Environments. In Computer Animation and Virtual Worlds, 24 (1): 3-15, 2012. doi www
Articles de conférence
- Generic Spine Model with Simple Physics for Life-Like Quadrupeds and Reptiles. In VRIPHYS, pages 97-106, X, France, 2012. www
2011
Articles de revue
- Adding physical like reaction effects to skeleton-based animations using controllable pendulums. In Lecture Notes in Computer Science, 6758: 111-121, 2011. doi www
Chapitres d'ouvrage
- A Goal driven perspective to generate humanoid motion synthesis. In Field Robotics Proceedings of the 14th International Conference on Climbing and Walking Robots and the Support Technologies for Mobile Machines, pages 889-897, World Scientific, 2011. doi www
Articles de conférence
- Interactive person following for social robots. In CLAWAR 2011, 11th International Conference on Climbing and Walking Robots and the Support Technologies for Mobile Machines, pages 11-26, X, France, 2011. www
2007
Articles de conférence
- Dialogs Taking into Account Experience, Emotions and Personality. In International Conference on Entertainment Computing, pages 356-362, Springer, Shanghai, China, Lecture Notes in Computer Science 4740, 2007. doi www
- Dialogs Taking into Account Experience, Emotions and Personality. In DIMEA '07 - 2nd international conference on Digital interactive media in entertainment and arts, pages 9-12, ACM, Perth, Australia, 2007. doi www
2000
Chapitres d'ouvrage
- Towards Digital Creatures in Real-Time 3D Games. In Virtual Worlds, pages 44-53, Springer Berlin Heidelberg, Lecture Notes in Computer Science 1834, 2000. doi www