Axel Buendia

Professeur Cnam
Site web :
Bureau : 33.1.28B

2023

Articles de revue

  1. Mahfoudi, M-A.; Meyer, A.; Gaudin, T.; Buendia, A. and Bouakaz, S. Emotion Expression in Human Body Posture and Movement: A Survey on Intelligible Motion Factors, Quantification and Validation. In IEEE Transactions on Affective Computing, 14 (4), 2023. doi  www 

Articles de conférence

  1. Vigneau, C.; Mader, S.; Rolland, C. and Buendia, A. Acquiring and Assessing 21st Century Skills Through Game Development: A Case Study with an Escape Game Template. In Entertainment Computing -- IFIP-ICEC 2023, pages 150-158, Springer Nature Singapore, Bologna (ITALY), Italy, Lecture Notes in Computer Science 14455, 2023. doi  www 

2022

Articles de conférence

  1. Pérez de San Roman, P.; Desbarats, P.; Domenger, J-P. and Buendia, A. NEMA: 6-DoF Pose Estimation Dataset for Deep Learning. In 17th International Conference on Computer Vision Theory and Applications, pages 682-690, SCITEPRESS - Science and Technology Publications, Online Streaming, France, Proceedings of the 17th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications - Volume 4: VISAPP , 2022. doi  www 
  1. Vigneau, C.; Mader, S.; Buendia, A. and Rolland, C. Conception d'un référentiel de compétences pour une activité de création de jeu vidéo en classe. In Colloque Jeunes Chercheurs EIAH 2022, Lille, France, 2022. www 
  1. Vigneau, C.; Mader, S.; Buendia, A. and Rolland, C. Conception d'un système d'évaluation d'une activité de création de jeu vidéo pour les enseignants de seconde. In Inforsid (INFormatique des ORganisations et Systèmes d'Information et de Décision), Dijon, France, 2022. www 

Divers

  1. Vigneau, C.; Mader, S.; Buendia, A. and Rolland, C. Apprendre par la création de jeu vidéo. Proposition pour un système d'aide `a la conception et au suivi d'une activité de création de jeu vidéo `a destination des enseignants de classe de seconde. , Poster. www 

2019

Articles de conférence

  1. Colombier, K. and Buendia, A. A la recherche d'une planification plus humaine. In Conférence Nationale en Intelligence Artificielle, Toulouse, France, 2019. www 
  1. Pérez de San Roman, P.; Desbarats, P.; Domenger, J-P. and Buendia, A. Limitations of Metric Loss for the Estimation of Joint Translation and Rotation. In VISIGRAPP 2019. 14th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theroy and Applications, pages 590-597, Prague, Czech Republic, Volume 5 VISAPP , 2019. doi  www 

2018

Articles de conférence

  1. Buendia, A.; Elleuch, F.; Donnet, S.; Tijus, C. and Natkin, S. How to collect data to simulate the dynamic of trains-passengers' interaction. In COGSCI2018 40th annual cognitive science society meeting, pages 1645-1650, Madison, United States, Changing / minds. 40th annual cognitive science society meeting , 2018. www 

2017

Articles de conférence

  1. Constant, T. T.C.C.; Levieux, G.; Buendia, A. and Natkin, S. From Objective to Subjective Difficulty Evaluation in Video Games. In 16th IFIP Conference on Human-Computer Interaction (INTERACT), pages 107-127, Springer International Publishing, Bombay, India, Human-Computer Interaction - INTERACT 2017 LNCS-10514, 2017. doi  www 

2016

Articles de revue

  1. Hugues, O.; Weistroffer, V.; Paljic, A.; Fuchs, P.; Karim, A. A.; Gaudin, T. and Buendia, A. Determining the Important Subjective Criteria in the Perception of Human-Like Robot Movements Using Virtual Reality. In International Journal of Humanoid Robotics, 13 (2), 2016. doi  www 

2015

Articles de revue

  1. Constant, T. T.C.C.; Buendia, A.; Rolland, C. and Natkin, S. Enjeux et problématiques de conception d'un jeu sérieux pour la prise de décision. In Revue des Sciences et Technologies de l'Information - Série ISI : Ingénierie des Systèmes d'Information, 20 (1): 107-131, 2015. www 

Articles de conférence

  1. Constant, T. T.C.C.; Buendia, A.; Rolland, C. and Natkin, S. A Role-Switching Mechanic for Reflective Decision-Making Game. In 14th International Conference on Entertainment Computing (ICEC), pages 417-423, Springer International Publishing, Trondheim, Norway, Entertainment Computing - ICEC 2015 LNCS-9353, 2015. doi  www 

2014

Articles de conférence

  1. Kumar Pandey, A.; Gelin, R.; Alami, R.; Viry, R.; Buendia, A.; Meertens, R.; Chetouani, M.; Devillers, L.; Tahon, M.; Filliat, D.; Grenier, Y.; Maazaoui, M.; Kheddar, A.; Lerasle, F. and Fitte-Duval, L. Romeo2 Project: Humanoid Robot Assistant and Companion for Everyday Life: I. Situation Assessment for Social Intelligence. In AIC: Artificial Intelligence and Cognition, pages 140-147, CEUR Workshop Proceedings (CEUR-WS.org), Torino, Italy, 2014. www 
  1. Buendia, A. Multilayer framework combining body movements and contextual descriptors for human activity understanding. In Bio-inspired Robotics, Frascati, Italy, 2014. www 
  1. Buendia, A. and Devillers, L. From Informative Cooperative Dialogues to Long-Term Social Relation with a Robot. In Natural Interaction with Robots, Knowbots and Smartphones, pages 135-151, X, France, 2014. www 

2012

Articles de revue

  1. Abdul Karim, A.; Gaudin, T.; Meyer, A.; Buendia, A. and Bouakaz, S. Procedural Locomotion of Multi-Legged Characters in Dynamic Environments. In Computer Animation and Virtual Worlds, 24 (1): 3-15, 2012. doi  www 

Articles de conférence

  1. Buendia, A.; Abdul Karim, A.; Gaudin, T.; Meyer, A. and Bouakaz, S. Generic Spine Model with Simple Physics for Life-Like Quadrupeds and Reptiles. In VRIPHYS, pages 97-106, X, France, 2012. www 

2011

Articles de revue

  1. Abdul Karim, A.; Gaudin, T.; Meyer, A.; Buendia, A. and Bouakaz, S. Adding physical like reaction effects to skeleton-based animations using controllable pendulums. In Lecture Notes in Computer Science, 6758: 111-121, 2011. doi  www 

Chapitres d'ouvrage

  1. Salini, J.; Padois, V.; Ibanez, A.; Bidaud, P. and Buendia, A. A Goal driven perspective to generate humanoid motion synthesis. In Field Robotics Proceedings of the 14th International Conference on Climbing and Walking Robots and the Support Technologies for Mobile Machines, pages 889-897, World Scientific, 2011. doi  www 

Articles de conférence

  1. Buendia, A.; Granata, C. and Bidaud, P. Interactive person following for social robots. In CLAWAR 2011, 11th International Conference on Climbing and Walking Robots and the Support Technologies for Mobile Machines, pages 11-26, X, France, 2011. www 

2007

Articles de conférence

  1. Bosser, A-G.; Levieux, G.; Sehaba, K.; Buendia, A.; Corruble, V. and de Fondaumière, G. Dialogs Taking into Account Experience, Emotions and Personality. In DIMEA '07 - 2nd international conference on Digital interactive media in entertainment and arts, pages 9-12, ACM, Perth, Australia, 2007. doi  www 
  1. Bosser, A-G.; Levieux, G.; Sehaba, K.; Buendia, A.; Corruble, V.; de Fondaumière, G.; Gal, V.; Natkin, S. and Sabouret, N. Dialogs Taking into Account Experience, Emotions and Personality. In International Conference on Entertainment Computing, pages 356-362, Springer, Shanghai, China, Lecture Notes in Computer Science 4740, 2007. doi  www 

2000

Chapitres d'ouvrage

  1. Buendia, A. and Heudin, J-C. Towards Digital Creatures in Real-Time 3D Games. In Virtual Worlds, pages 44-53, Springer Berlin Heidelberg, Lecture Notes in Computer Science 1834, 2000. doi  www 
Haut