[TOI98] Virtual world objects for real-time cooperative design
Conférence Internationale avec comité de lecture :
ECOOP’98 Workshop Reader,
January 1998,
motcle:
Résumé:
This proposition presents a system architecture for the "rapid prototyping" of manufacturing
products. This architecture satisfies the following requirements: cooperative design of a
shared virtual world, concurrent and real time interactions of different users,
dynamic distribution of
the virtual scene over the different users, distributed world consistence, persistence and faults recovery.
Currently, few solutions answer entirely these requirements.
The virtual scene is dynamically distributed over private spaces according to
the cooperative interactions.
A user is aware in real time of the operations carried out by the other participants.
A distributed concurrency control allows consistent operations on
the distributed scene tree.
The persistence is provided in a distributed way.
A user can go on working despite the faults of other machines.