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[NYa05] A Typology of the Relationships between Real and Virtual Worlds

Conférence Internationale avec comité de lecture : CGAMES'05, Int. Conf. on Computer Games, Angoulème, France, January 2005, pp.223-231, Series IEEE,
motcle:
Résumé: The interactive digital entertainment requires new interactive forms with richer contents for a very large audience. Our research goal is firstly to propose patterns to understand, to describe and to formalize the relationships between the real world and the virtual world. These patterns and the related methodology will guide us to analyze the correspondences between the two worlds. Based on these interactions between the two worlds and considering the reactions of the user, our goal is to create a data-processing model of interactive narration for the game play. The feasibility and the usefulness of this approach should be, at least, shown through the development of prototypes based on virtual/real worlds chosen patterns. In this paper we examine the possible relationships between the real world (RW) and the virtual world (VW) from a state-of-the-art in mixed reality entertainment applications. We take the interactive experiences of the user as a key point of view. This leads to a detailed description of twelve criteria to identify, qualify, and classify general public interactive multimedia systems. This taxonomy is illustrated on several examples.

BibTeX

@inproceedings {
NYa05,
title="{A Typology of the Relationships between Real and Virtual Worlds}",
author=" S. Natkin and C. Yan ",
booktitle="{CGAMES'05, Int. Conf. on Computer Games, Angoulème, France}",
year=2005,
month="January",
series="IEEE",
pages="223-231",
}