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[NV03] A Petri Net Model for the Analysis of The Ordering of Actions in Computer Games

Conférence Internationale avec comité de lecture : GAME ON 2003, January 2003,
motcle:
Résumé: The focus of this paper starts from the absence of methodologies for game analysis. We take film analysis as a foundation and consider only story telling based games. Even in this case, some fundamental features cannot be described using classical audiovisual methods. In this paper, we consider the ability to describe non-deterministic structure of the game narration. We describe a semi formal approach based on a Petri Net specification. This method is illustrated on the well known game Myst. Our proposal can also be considered as a starting point for a Game Design method and an authorware tool.

Commentaires: Londres, Octobre 2003

BibTeX

@inproceedings {
NV03,
title="{A Petri Net Model for the Analysis of The Ordering of Actions in Computer Games}",
author=" S. Natkin and L. Vega ",
booktitle="{GAME ON 2003}",
year=2003,
month="January",
note="{Londres, Octobre 2003}",
}