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[MNL12] How to Analyse Therapeutic Games: The Player / Game / Therapy Model

Conférence Internationale avec comité de lecture : Entertainment Computing - ICEC 2012, September 2012, Vol. 7522, pp.193-206, Series Lecture Notes in Computer Science, Bremen, Germany, (DOI: 10.1007/978-3-642-33542-6_17)

Mots clés: video games; evaluation; analysis; model; game design; serious games; therapeutic; player model; video games; serious games; therapeutic games

Résumé: In this paper, we present a new model to analyse therapeutic games. The goal of the model is to describe and analyse the relations between the three aspects of a therapeutic game: the player, the game, and the therapy. The model is intended to game designers. It is a tool to improve the communication between health experts and game designers, and to evaluate the game design coherency of therapeutic games. It also helps to analyse existing games to discover relevant features. The model is built with respect to existing serious game definitions and taxonomies, medical definitions, motivation theory, and game theory. We describe how the model was used to design le village aux oiseaux, a therapeutic game which goal is to train people with attention disabilities. In the last section, we present the results of analysis done with our model and discuss the model limits.

Commentaires: Final publication: http://link.springer.com/chapter/10.1007/978-3-642-33542-6_17

Equipe: mim

BibTeX

@inproceedings {
MNL12,
title="{How to Analyse Therapeutic Games: The Player / Game / Therapy Model}",
author=" S. Mader and S. Natkin and G. Levieux ",
booktitle="{Entertainment Computing - ICEC 2012}",
year=2012,
month="September",
series="Lecture Notes in Computer Science",
volume=7522,
pages="193-206",
address="Bremen, Germany",
note="{Final publication: http://link.springer.com/chapter/10.1007/978-3-642-33542-6_17}",
doi="10.1007/978-3-642-33542-6_17",
}