Rechercher

[GNE06] An Experiment in the Perception of Space through Sound in Virtual World and Games

Conférence Internationale avec comité de lecture : CGAMES'06, Int. Conf. on Computer Games, Dublin, Ireland, January 2006,
motcle:
Résumé: This study presents two approaches for representing space through sound, allowing being aware of what is going on out of visible screen. The first one, called decontextualized beacon, uses a sound indicating the azimuth of a target. The second one, called contextualized beacon, uses a sound indicating the shortest path toward the target. The usability of the two spatial auditory displays has been evaluated during a first-person navigation task in a virtual city. It appeared that contextualized beacon was more adapted than the contextualized one when navigation was not the major task. However, it was not as relevant as expected for navigation itself. Therefore, the decontextualized beacons, seems to be a better compromise between possibility of failure and effectiveness of navigation.

Commentaires: à paraître

BibTeX

@inproceedings {
GNE06,
title="{An Experiment in the Perception of Space through Sound in Virtual World and Games}",
author=" A. Gonot and S. Natkin and M. Emerit and N. Chateau ",
booktitle="{CGAMES'06, Int. Conf. on Computer Games, Dublin, Ireland}",
year=2006,
month="January",
note="{à paraître}",
}