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[GLN02] Writing for video games

Conférence Nationale avec comité de lecture : VRIC 2002, Laval FRance, January 2002,
motcle:
Résumé: This paper is a survey of the process and technology used for video games and tackles the problem of writing them. The first part of the paper addresses the general state of the art in the design of video games : market and technology constraints, production process. The second part is devoted to the writing of games practices and technology constraints

BibTeX

@inproceedings {
GLN02,
title="{Writing for video games}",
author=" V. Gal and C. le Prado and S. Natkin and L. Vega ",
booktitle="{VRIC 2002, Laval FRance}",
year=2002,
month="January",
}