[NYa07] Adaptive Narration in Multiplayer Ubiquitous Games
Revue Internationale avec comité de lecture :
Journal International Journal Cognitive Informatics and Natural Intelligence,
vol. 3(2),
pp. 61-83,
2007
motcle:
Résumé:
One of the goals of mixed reality and ubiquitous computing technologies is to provide an adaptable and personal content at any time and in any context. As a consequence user-centered design of the corresponding applications is required. The goal of this research is to develop new gameplays in MUG (Multiplayer Ubiquitous Game). We aim to formalize a narrative mechanism to generate events which can stimulate the user's physical actions with the real world, and social communications with other players. In this paper we present a pattern to describe and identify the relationship between the real world and the virtual world. Based on this analysis, a narration adaptive to the user's profile is proposed. The last part of the paper is devoted to an experimental game developed through of the preceding principles.
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