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[NY07] Creating Multiplayer Ubiquitous Games Using An Adaptive Narration Model Based on A User's Model

Conférence Internationale avec comité de lecture : DiGRA'07, Conf. of the Digital Games Research Association, Tokyo, January 2007, pp.431-439,
motcle:
Résumé: Mixed reality technology and ubiquitous computing allow the user-centred design to provide an adaptable and personal content at any time and in any context. In this paper, we present a method to develop Multiplayer Ubiquitous Games (MUG). Our approach is using a narrative mechanism correlated to a userÂ’s model, which stimulates the user's physical interaction with the real world and his social interaction with other users. We refine the information of user's model in three classes: user by himself, user as a player and user as an avatar. User's social characteristics and personality traits are featured in the game by using the big-five-factors model. A decision process proposes quests to the player according to his profile and a narration scheme.

Commentaires: digital library

BibTeX

@inproceedings {
NY07,
title="{Creating Multiplayer Ubiquitous Games Using An Adaptive Narration Model Based on A User's Model}",
author=" S. Natkin and C. Yan ",
booktitle="{DiGRA'07, Conf. of the Digital Games Research Association, Tokyo}",
year=2007,
month="January",
pages="431-439",
note="{digital library}",
}