[NY07] Creating Multiplayer Ubiquitous Games Using An Adaptive Narration Model Based on A User's Model
Conférence Internationale avec comité de lecture :
DiGRA'07, Conf. of the Digital Games Research Association, Tokyo,
January 2007,
pp.431-439,
motcle:
Résumé:
Mixed reality technology and ubiquitous computing allow the user-centred design to provide an adaptable and personal content at any time and in any context. In this paper, we present a method to develop Multiplayer Ubiquitous Games (MUG). Our approach is using a narrative mechanism correlated to a userÂ’s model, which stimulates the user's physical interaction with the real world and his social interaction with other users. We refine the information of user's model in three classes: user by himself, user as a player and user as an avatar. User's social characteristics and personality traits are featured in the game by using the big-five-factors model. A decision process proposes quests to the player according to his profile and a narration scheme.
Commentaires:
digital library