[NY05] Analysis of Correspondences between Real and Virtual Worlds in General Public Applications
Conférence Internationale avec comité de lecture :
CGIV'05, Int. conf. Computer Graphics, Imaging and Visualization, Pékin,
January 2005,
pp.323-332,
motcle:
Résumé:
Using a mix of wireless telecommunication, digital
audiovisuals and the Internet, the digital entertainments have evolved to a new form of interaction based on mobile ubiquitous computing and
mixed reality. Our work is devoted to the application using both reality and virtuality in a complex mixed mode. Our research goal is to highlight constructive schemes (interfaces, narrative structureÂ…) which can
be used in the design of interactive media production. This paper is devoted to the analysis and the
classification of the possible relationship between virtual worlds (VW) and real worlds (RW). It focuses
on the general public, in particular entertainment applications. We discuss a general model of the RW/VW interactions and present a classification of applications. Some significant examples are discussed
as a conclusion.