[GTD08] Physiological Player Sensing: New Interaction Devices for Video Games
Conférence Internationale avec comité de lecture :
ICEC'08, IFIP 7th Int. Conf. on Entertainment Computing, Pittsburgh,
January 2008,
pp.203-208,
Series LNCS 5309,
motcle:
Résumé:
In traditional video games, players are used to handle well known
devices such as a keyboard or a mouse. In a pervasive game, no virtual world
exists, since players evolve in a real environment. Hence, new kinds of interaction
devices are needed. The physiological approach presented in this paper is
one of the most promising solutions. We have build our own sensing tee-shirt
on which physiological sensors are sewed. It makes it possible to monitor in
real time the players’ physiological states with a minimum of mechanical constraints.