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[GPs11] Using RFID/NFC for Pervasive Serious Games: The PLUG Experience

Chapitres de Livre : Titre du livre: "Near Field Communications Handbook", September 2011, pp. 279-304, (isbn: 9781420088144)

Mots clés: NFC RFID mobilephone middleware uGASP pervasive games PLUG

Résumé: This paper is use case oriented. It focuses on RFID/NFC architectures and their main features to provide serious pervasive games in a museum context. It relates our experiments and results issued from the PLUG research project. Two middlewares and their main characteristics are presented. We underline in each case the advantages of using RFID/NFC technologies.

Equipe: mim

BibTeX

@inbook {
GPs11,
title="{Near Field Communications Handbook}",
chapter="{Using RFID/NFC for Pervasive Serious Games: The PLUG Experience}",
author="E. Gressier-Soudan and R. Pellerin and M. Simatic",
year=2011,
pages="279-304",
isbn="9781420088144",
}