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[GN15] A Game Design Methodology for Generating a Psychological Profile of Players

Chapitres de Livre : Titre du livre: "Serious Games Analytics Methodologies for Performance Measurement, Assessment, and Improvement", July 2015, Springer, pp. 363-380, (isbn: 978-3-319-05834-4)

Mots clés: game design; Player profiling; Player model; psychological profile; Voctional guidance; Holland model

Résumé: Can we track the psychological traits or the profile of a player during gameplay, at least when the player is engaged in a ludic experience? We propose a game design methodology dedicated to the generation of a psychological profile of the player. Our experiment, a vocational guidance game, was created in collaboration with academic experts and industry game developers. Our first results form the basis for exploration of a field at the crossover of computer science (in particular, game design), psychology, and cognitive science.

Equipe: mim

BibTeX

@inbook {
GN15,
title="{Serious Games Analytics Methodologies for Performance Measurement, Assessment, and Improvement}",
chapter="{A Game Design Methodology for Generating a Psychological Profile of Players}",
author="E. Guardiola and S. Natkin",
year=2015,
publisher="Springer",
pages="363-380",
isbn="978-3-319-05834-4",
}