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[GG16] Search classification of emotional states for purposes of new Human Environment Interactions

Conférence Internationale avec comité de lecture : IHM 2016, October 2016, pp.307-313, Fribourg, Suisse,

Mots clés: Human environment interaction; emotional states; games; experiments; physiological sensors; data mining; classification

Résumé: The experiments described in this paper constitute a first step of a more comprehensive study. This study focuses on the design of a new human environment interaction, calm and intelligent, in a playful world, combining biofeedback and emotional states. The quantitative data collected experiments are studied through neural networks and Kohonen maps to establish an emotional classification model.

BibTeX

@inproceedings {
GG16,
title="{Search classification of emotional states for purposes of new Human Environment Interactions}",
author=" V. Gal and E. Gressier-Soudan ",
booktitle="{IHM 2016}",
year=2016,
month="October",
pages="307-313",
address="Fribourg, Suisse",
}