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[GAN14] SeCG: Serendipity enabled cyber games projectConférence Internationale avec comité de lecture : VRIC '14 Proceedings of the 2014 Virtual Reality International Conference, April 2014, pp.4p, Laval, france, (DOI: 10.1145/2617841.2620699)Mots clés: cyber physical systems, pervasive games, learning and gaming, problem solving
Résumé:
In this paper, we describe important elements and key features of the next generation Alternate Reality Environments/Alternate Reality Games (AREs/ARGs). The aim of the project is to provide a framework able to help to solve research problems through cyber-games.
Commentaires:
papier accessible via librairie digitale ACM, article no13 (4p)
no text proceedings
http://dl.acm.org/citation.cfm?id=2620699
Equipe:
mim
Collaboration:
SRI
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SRI
,
SRI
BibTeX
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