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[CLD15] Making Sense of Emergent Narratives: An Architecture Supporting Player-Triggered Narrative ProcessesConférence Internationale avec comité de lecture : IEEE CIG 2015 Computational Intelligence and Games, September 2015, pp.to appear, Taiwan,Mots clés: game design, video games, emergent games, interaction
Résumé:
Emergent games have the particularity to allow
more possible situations to emerge than progression games do.
Coupled with procedural content generation techniques they also
tend to increase the number of possible situations that players
can encounter.
However, in case the player is not creative or lucky enough
these many emergent situations can have a low narrative value.
This article addresses this problem through an architecture that
gives players more responsibilities towards the story by triggering
Narrative Processes. A Narrative Process is a script capable
of making meaningful modiï¬cations to the story in real time.
Also, our proposed architecture provide an Interpretation Engine
whose role is to make sense of the emergent world as it is changing
and inform the Narrative Processes with high level story concepts
such as actors and places.
We ï¬rst cover the basics of emergent games and interactive
narratives to then present the architecture behind the Narrative
Processes as well as the Interpretation Engine. We then conclude
by a discussion of the potential impact of our architecture on the
fundamental characteristics of emergent games.
Equipe:
mim
Collaboration:
BibTeX
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