| ||||||||||||||||||||||||||||||||||||||||||||||||
[CBR15a] A Role-Switching Mechanic for Reflective Decision-Making GameConférence Internationale avec comité de lecture : 14th International Conference, ICEC 2015, Proceedings, September 2015, pp.417–423, Series 9353, Trondheim, Norway, (DOI: 10.1007/978-3-319-24589-8_34)Mots clés: serious game, game design, decision-making, overconfidence
Résumé:
This paper introduces issues about a methodology for the design of serious games that help players/learners understand their decision-making process. First, we discuss the development of a video game system based on a role-switching mechanic where the player becomes the game leader of the experience. Then, we introduce game mechanics designed to induce a specific behavior, overconfidence, that helps to understand the players’ decision-making processes. Finally, we describe tools for measuring the players’ self-reflection regarding their judgment process.
Commentaires:
Final draft
Equipe:
mim
BibTeX
|
||||||||||||||||||||||||||||||||||||||||||||||||