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[ALP17] Difficulty Influence on Motivation over Time in Video Games using Survival AnalysisConférence Internationale avec comité de lecture : Foundation of Digital Games, August 2017, pp.2:1--2:6, Hyannis, Massachusetts, Etats Unis, (DOI: 10.1145/3102071.3102085)Mots clés: player model, game analytic, difficulty
Résumé:
In this paper, we study the link between difficulty and player's motivation in two games developed by Ubisoft Rayman Legends and Tom Clancy's The Division. We describe a method to estimate players' difficulty over time and link it's time varying effect with players retention. Results confirm flow and self-efficacy theory. Also, for the first hours of playtime, results differ between the two games. We explain that discrepancy with regard to attribution theory : Rayman Legends, failure can be mainly attributed to the player skills, while in Tom Clancy's The Division, avatar's strength plays a fundamental role and can always be relatively quickly improved.
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