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[GMA13] SERENDIPITY enabled CYBER GAMES (SeCG)

Rapport Scientifique : Date de dépot: 2013/04/19, Nb pages 8, (Tech. Rep.: CEDRIC-13-2733)

Mots clés: cyber games, behaviour change, adaptation, ARE, ARG, cyber physical games, alternate reality

Résumé: The report describes the main features of a cyber game environment for alternate reality environment/games. It helps to enrich research efforts. Behaviour change is a key issue addressed by the project.

Commentaires: Document de soumission (sauf section coût) à l'appel RFI Announcement #IARPA-RFI-13-03: Using Alternate Reality Environment to Help Enrich Research Efforts (UAREHERE)

Equipe: sempia , ilj
Collaboration: SRI , SRI , SRI

BibTeX

@techreport {
GMA13,
title="{SERENDIPITY enabled CYBER GAMES (SeCG)}",
author="E. Gressier-Soudan and J. Murray and I. Astic and P. Gautier and M. Kim and C. Talcott and S. Natkin",
number="{CEDRIC-13-2733}",
institution="{CEDRIC laboratory, CNAM-Paris, France}",
date={19-04-2013},
pages="8",
note="{Document de soumission (sauf section coût) à l'appel RFI Announcement #IARPA-RFI-13-03: Using Alternate Reality Environment to Help Enrich Research Efforts (UAREHERE)}",
}