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		<language>fr</language>
		<lastBuildDate>Tue, 23 Apr 2013 10:34:24 +0200</lastBuildDate>
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		<item>
			<guid>http://cedric.cnam.fr/index.php/labo/membre/view?id=1808</guid>
			<link>http://cedric.cnam.fr/index.php/labo/membre/view?id=1808</link>
			<title>Job - Nouveau   : Sathiya Prabhu Kumar</title>
			<description>a</description>
			<pubDate>Tue, 23 Apr 2013 10:34:24 +0200</pubDate>
			<category>SEMpIA</category>
			<category>Job</category>
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		<item>
			<guid>http://cedric.cnam.fr/index.php/publis/article/view?id=2733</guid>
			<link>http://cedric.cnam.fr/index.php/publis/article/view?id=2733</link>
			<title>Paper - SERENDIPITY enabled CYBER GAMES (SeCG)</title>
			<description>The report describes the main features of a cyber game environment for alternate reality environment/games. It helps to enrich research efforts. Behaviour change is a key issue addressed by the project.</description>
			<pubDate>Fri, 19 Apr 2013 15:26:56 +0200</pubDate>
			<category>SEMpIA</category>
			<category>Paper</category>
		</item>
		<item>
			<guid>http://cedric.cnam.fr/index.php/labo/membre/view?id=1795</guid>
			<link>http://cedric.cnam.fr/index.php/labo/membre/view?id=1795</link>
			<title>Job - Nouveau   : Salim El_Khediri</title>
			<description>a</description>
			<pubDate>Fri, 05 Apr 2013 14:02:26 +0200</pubDate>
			<category>SEMpIA</category>
			<category>Job</category>
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		<item>
			<guid>http://cedric.cnam.fr/index.php/labo/membre/view?id=1794</guid>
			<link>http://cedric.cnam.fr/index.php/labo/membre/view?id=1794</link>
			<title>Job - Nouveau   : Mussab Zneika</title>
			<description>a</description>
			<pubDate>Fri, 05 Apr 2013 09:43:28 +0200</pubDate>
			<category>SEMpIA</category>
			<category>Job</category>
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		<item>
			<guid>http://cedric.cnam.fr/index.php/labo/membre/view?id=1793</guid>
			<link>http://cedric.cnam.fr/index.php/labo/membre/view?id=1793</link>
			<title>Job - Nouveau   : Hassan Loulou</title>
			<description>a</description>
			<pubDate>Fri, 05 Apr 2013 09:39:18 +0200</pubDate>
			<category>SEMpIA</category>
			<category>Job</category>
		</item>
		<item>
			<guid>http://cedric.cnam.fr/index.php/publis/article/view?id=2724</guid>
			<link>http://cedric.cnam.fr/index.php/publis/article/view?id=2724</link>
			<title>Paper - Resource Allocation for Real Time Services in LTE Networks Using Cooperative Game Theory and Virtual Token Mechanism</title>
			<description>The LTE specification providesQoS for multimedia
services with fast connectivity, high mobility and security.
However, 3GPP specifications have not defined scheduling
algorithms to exploit the LTE characteristics to support
real time services. In this article we propose a two level
scheduling scheme composed by cooperative game theory,
a virtual token mechanism, and the well known algorithms
EXP-RULE and M-LWDF in downlink system. By using
cooperative game theory such as bankruptcy game and Shapley
value, the proposed mechanism works by forming coalitions
between flow classes to distribute the bandwidth fairly
among all them. Both algorithms EXP-RULE andM-LWDF
have been modified to use a virtual token mechanism to improve
their performance, giving priority to real time flows.
By taking the arrival rates of packets into account, the proposed
mechanism partially included in previous schedulers
has been adapted to this work to increase remarkably the
performance of the resource allocation for real time flows.
The performance evaluation is conducted in terms of system
throughput, packet loss ratio (PLR), total cell spectral
efficiency, delay and fairness index.</description>
			<pubDate>Tue, 19 Mar 2013 15:39:38 +0100</pubDate>
			<category>SEMpIA</category>
			<category>Paper</category>
		</item>
		<item>
			<guid>http://cedric.cnam.fr/index.php/publis/article/view?id=2687</guid>
			<link>http://cedric.cnam.fr/index.php/publis/article/view?id=2687</link>
			<title>Paper - A Cloud based Dual-Root Trust Model for Secure Mobile Online Transactions</title>
			<description>With rapid growth of mobile devices and the emergency
of mobile cloud services, it is a trend to use mobile
devices for mobile-centric applications, and expand the mobile
capabilities and provide needed security by mobile cloud services.
However, due to the mobility of the device and the semi-trust of
the mobile cloud, how to build trust in the mobile applications is
a big concern. In this paper, we propose a dual-root trust online
transaction model that provides a dual-root trust model including
both the user?s mobile device and a delegation mobile cloud.
We design a dual-root trust protocol by leveraging a modified
CP-ABE cryptography and the trust execution environment embedded
in a mobile device to provide device-specific transaction
confirmations for online transactions initiated by the mobile
user. The performance evaluation of the protocol demonstrates
that it is a lightweight scheme for mobile devices since most
cryptographic functions are delegated from users to the mobile
cloud. We also provided security assessments to prove that the
proposed DRT protocol is resilient to impersonation attacks by
considering each participant may run Dual-Root Trust (DRT)
protocols on behalf of others.</description>
			<pubDate>Sun, 16 Dec 2012 19:28:54 +0100</pubDate>
			<category>SEMpIA</category>
			<category>Paper</category>
		</item>
		<item>
			<guid>http://cedric.cnam.fr/index.php/publis/article/view?id=2685</guid>
			<link>http://cedric.cnam.fr/index.php/publis/article/view?id=2685</link>
			<title>Paper - MCC-OSGi: An OSGi-based Mobile Cloud Service Model</title>
			<description>In this article, a mobile cloud service model is presented, in which it offers a dynamic and efficient remote access to information services and resources for mobile devices. Mobile cloud computing has been evolved as a distributed service model, where individual mobile users are cloud service providers. Compared to traditional Internet-centric cloud service models, the complexity of mobile service management in a dynamic and distributed service environment is increased dramatically. To address this challenge, we propose to establish an OSGi-based mobile cloud service model ? MCC-OSGi ? that uses OSGi Bundles as the basic mobile cloud service building components. The proposed solution supports OSGi bundles running on both mobile devices and cloud-side virtual machine OS platforms, and the bundles can be transferred and run on different platforms without compatibility issues. The presented solution is achieved: 1) by incorporating OSGi into Android software development platform, 2) by setting up a Remote-OSGi on the cloud and on mobile devices, and 3) by defining three service architecture models. The presented solution is validated through a demonstrative application with relevant performance measurements.</description>
			<pubDate>Sun, 02 Dec 2012 00:37:52 +0100</pubDate>
			<category>SEMpIA</category>
			<category>Paper</category>
		</item>
		<item>
			<guid>http://cedric.cnam.fr/index.php/publis/article/view?id=2655</guid>
			<link>http://cedric.cnam.fr/index.php/publis/article/view?id=2655</link>
			<title>Paper - Contributions au rendement des protocoles de diffusion à ordre total et aux réseaux tolérants aux délais à base de RFID</title>
			<description>Dans les systèmes répartis asynchrones, l'horloge logique et le vecteur d'horloges sont deux outils fondamentaux pour gérer la communication et le partage de données entre les entités constitutives de ces systèmes. L'objectif de cette thèse est d'exploiter ces outils avec une perspective d'implantation. Dans une première partie, nous nous concentrons sur la communication de données et contribuons au domaine de la diffusion uniforme à ordre total. Nous proposons le protocole des trains : des jetons (appelés trains) circulent en parallèle entre les processus participants répartis sur un anneau virtuel. Chaque train est équipé d'une horloge logique utilisée pour retrouver les train(s) perdu(s) en cas de défaillance de processus. Nous prouvons que le protocole des trains est un protocole de diffusion uniforme à ordre total. Puis, nous créons une nouvelle métrique : le rendement en termes de débit. Cette métrique nous permet de montrer que le protocole des trains a un rendement supérieur au meilleur, en termes de débit, des protocoles présentés dans la littérature. Par ailleurs, cette métrique fournit une limite théorique du débit maximum atteignable en implantant un protocole de diffusion donné. Il est ainsi possible d'évaluer la qualité d'une implantation de protocole. Les performances en termes de débit du protocole des trains, notamment pour les messages de petites tailles, en font un candidat remarquable pour le partage de données entre coeurs d'un même processeur. De plus, sa sobriété en termes de surcoût réseau en font un candidat privilégié pour la réplication de données entre serveurs dans le cloud. Une partie de ces travaux a été implantée dans un système de contrôle-commande et de supervision déployé sur plusieurs dizaines de sites industriels. Dans une seconde partie, nous nous concentrons sur le partage de données et contribuons au domaine de la RFID. Nous proposons une mémoire répartie partagée basée sur des étiquettes RFID. Cette mémoire permet de s'affranchir d'un réseau informatique global. Pour ce faire, elle s'appuie sur des vecteurs d'horloges et exploite le réseau formé par les utilisateurs mobiles de l'application répartie. Ainsi, ces derniers peuvent lire le contenu d'étiquettes RFID distantes. Notre mémoire répartie partagée à base de RFID apporte une alternative aux trois architectures à base de RFID disponibles dans la littérature. Notre mémoire répartie partagée a été implantée dans un jeu pervasif qui a été expérimenté par un millier de personnes. </description>
			<pubDate>Mon, 24 Sep 2012 16:14:17 +0200</pubDate>
			<category>SEMpIA</category>
			<category>Paper</category>
		</item>
		<item>
			<guid>http://cedric.cnam.fr/index.php/publis/article/view?id=2654</guid>
			<link>http://cedric.cnam.fr/index.php/publis/article/view?id=2654</link>
			<title>Paper - Chapter 10. Using RFID/NFC for pervasive serious games: the PLUG experience</title>
			<description>This paper is use case oriented. It focuses on RFID/NFC architectures and their main features to provide serious pervasive games in a museum context. It relates our experiments and results issued from the PLUG (Play Ubiquitous Games and play more) research project. Two mixed reality games have been provided. Each one is supported by its own middleware. The two middlewares and their main characteristics are presented. We underline in each case the advantages of using RFID/NFC technologies.</description>
			<pubDate>Mon, 24 Sep 2012 16:07:31 +0200</pubDate>
			<category>SEMpIA</category>
			<category>Paper</category>
		</item>
		<item>
			<guid>http://cedric.cnam.fr/index.php/publis/article/view?id=2653</guid>
			<link>http://cedric.cnam.fr/index.php/publis/article/view?id=2653</link>
			<title>Paper - Designing mobility: pervasiveness as the enchanting tool of mobility</title>
			<description>PLUG ? Play Ubiquitous Games -, is a research project that deployed a fully distributed RFID architecture in the Museum of Arts and Crafts in Paris. A pervasive game was designed: "Plug: the Secrets of the Museum" (PSM) where players had to find virtual representations of the Museum artifacts, scatter them around or tidy them in the right spots, or swap them with other players. The analysis of the players? feed back showed that three main features characterize mobility when it is connected to pervasiveness. First, mobility appears as a way to read and collect information. Second, it is a tool to virtually mark the environment and the artifacts. Moving can be akin to "writing" a new scenario. Third, people become part of the network propagating and refreshing information not only on their mobiles but also on the RFID displays.</description>
			<pubDate>Mon, 24 Sep 2012 16:04:05 +0200</pubDate>
			<category>SEMpIA</category>
			<category>Paper</category>
		</item>
		<item>
			<guid>http://cedric.cnam.fr/index.php/publis/article/view?id=2652</guid>
			<link>http://cedric.cnam.fr/index.php/publis/article/view?id=2652</link>
			<title>Paper - RFID-based replicated distributed memory for mobile applications</title>
			<description>The goal of our work is to give a user equipped with an RFID-enabled mobile handset (mobile phone, PDA, laptop...) the ability to know the contents of distant passive RFID tags, without physically
moving to them and without using a Wireless Area Network. The existing architectural patterns involving passive tags do not meet simultaneously all of these requirements. Our RFID-based distributed memory does. By associating vector clocks to tags, we replicate a view of this memory on each tag and each handset, and disseminate updates between all of the replicas. Thus a user can locally query the replica hold by their mobile handset without physically moving to a tag. We have developed a pervasive game as an application example. Using data collected during real game sessions, we evaluate the performance of our distributed memory. Then we discuss staleness and scalability issues. We conclude and give perspectives of our work.</description>
			<pubDate>Mon, 24 Sep 2012 15:58:24 +0200</pubDate>
			<category>SEMpIA</category>
			<category>Paper</category>
		</item>
		<item>
			<guid>http://cedric.cnam.fr/index.php/publis/article/view?id=2651</guid>
			<link>http://cedric.cnam.fr/index.php/publis/article/view?id=2651</link>
			<title>Paper - Proposal for a Dynamic Synchronous Language</title>
			<description>We propose a new scripting language called DSL bas- ed on the synchronous/reactive model. In DSL, sys- tems are composed of several sites executed asyn- chronously, and each site is running scripts in a syn- chronous parallel way. Scripts may call functions that are considered in an abstract way: their effect on the memory is not considered, but only their "orchestra- tion" i.e. the organisation of their calls in time and in place (the site where they are called). The mapping of sites onto cores allows one to benefit from multi- core architectures. Two properties are assumed by DSL: reactivity of sites and absence of interferences between scripts run by distinct sites. We consider several variants of DSL. In the first variant, functions are defined in FunLoft. In the second variant of DSL, functions are defined in ReactiveML and the JoCaml system is used for asynchronous inter-sites communi- cations. The third variant is based on SugarCubes which is a Java based framework for reactive pro- gramming. Finally, in the fourth variant, functions are defined in Scheme/Bigloo.</description>
			<pubDate>Thu, 20 Sep 2012 14:02:01 +0200</pubDate>
			<category>SEMpIA</category>
			<category>Paper</category>
		</item>
		<item>
			<guid>http://cedric.cnam.fr/index.php/publis/article/view?id=2650</guid>
			<link>http://cedric.cnam.fr/index.php/publis/article/view?id=2650</link>
			<title>Paper - HIP-Tags Architecture Implementation for the Internet of Things</title>
			<description>HIP-Tags Architecture Implementation for the Internet of Things</description>
			<pubDate>Thu, 20 Sep 2012 13:43:53 +0200</pubDate>
			<category>SEMpIA</category>
			<category>Paper</category>
		</item>
		<item>
			<guid>http://cedric.cnam.fr/index.php/publis/article/view?id=2649</guid>
			<link>http://cedric.cnam.fr/index.php/publis/article/view?id=2649</link>
			<title>Paper - RFID and the Internet of Things</title>
			<description>RFID (Radio Frequency Identification) technology allows for automatic identification of information contained in a tag by scanning and interrogation using radio frequency (RF) waves.
An RFID tag contains an antenna and a microchip that allows it to transmit and receive. This technology is a possible alternative to the use of barcodes, which are frequently inadequate in the face of rapid growth in the scale and complexity of just-in-time inventory requirements, regional and international trade, and emerging new methods of trade based on it. Use of RFID tags will likely eventually become as widespread as barcodes today.
This book describes the technologies used for implementation of RFID: from hardware, communication protocols, cryptography, to applications (including electronic product codes, or EPC) and middleware.
The five parts of this book will provide the reader with a detailed description of all the elements that make up a RFID system today, including hot topics such as the privacy concerns, and the Internet of Things.</description>
			<pubDate>Thu, 20 Sep 2012 13:22:16 +0200</pubDate>
			<category>SEMpIA</category>
			<category>Paper</category>
		</item>
		<item>
			<guid>http://cedric.cnam.fr/index.php/publis/article/view?id=2648</guid>
			<link>http://cedric.cnam.fr/index.php/publis/article/view?id=2648</link>
			<title>Paper - RFID et l'internet des choses</title>
			<description>RFID et l'internet des choses dresse un panorama des techniques utilisées pour les étiquettes RFID (Radio Frequency Identification) : hardware, protocoles de communications, cryptographie, applications (dont EPC) et finalement intergiciels.

Ces cinq parties permettent aux lecteurs d'avoir en un seul ouvrage une description scientifique précise de l'ensemble des éléments constituant les systèmes RFID d'aujourd'hui , en couvrant des problématiques récentes comme le respect de la vie privée ou l'internet des choses.</description>
			<pubDate>Thu, 20 Sep 2012 13:17:59 +0200</pubDate>
			<category>SEMpIA</category>
			<category>Paper</category>
		</item>
		<item>
			<guid>http://cedric.cnam.fr/index.php/publis/article/view?id=2647</guid>
			<link>http://cedric.cnam.fr/index.php/publis/article/view?id=2647</link>
			<title>Paper - RFID et l'internet des choses</title>
			<description>RFID et l'internet des choses dresse un panorama des techniques utilisées pour les étiquettes RFID (Radio Frequency Identification) : hardware, protocoles de communications, cryptographie, applications (dont EPC) et finalement intergiciels.

Ces cinq parties permettent aux lecteurs d'avoir en un seul ouvrage une description scientifique précise de l'ensemble des éléments constituant les systèmes RFID d'aujourd'hui , en couvrant des problématiques récentes comme le respect de la vie privée ou l'internet des choses.</description>
			<pubDate>Thu, 20 Sep 2012 13:17:36 +0200</pubDate>
			<category>SEMpIA</category>
			<category>Paper</category>
		</item>
		<item>
			<guid>http://cedric.cnam.fr/index.php/labo/membre/view?id=1671</guid>
			<link>http://cedric.cnam.fr/index.php/labo/membre/view?id=1671</link>
			<title>Job - Nouveau   : Sami Taktak</title>
			<description>a</description>
			<pubDate>Thu, 30 Aug 2012 17:02:27 +0200</pubDate>
			<category>SEMpIA</category>
			<category>Job</category>
		</item>
		<item>
			<guid>http://cedric.cnam.fr/index.php/publis/article/view?id=2636</guid>
			<link>http://cedric.cnam.fr/index.php/publis/article/view?id=2636</link>
			<title>Paper - Survey of Synchronization Algorithms: Wireless Sensor Networks Case Study</title>
			<description>Time synchronization becomes in recent years as a
part and parcel for any distributed system such as sensors networks.
Many applications of sensors networks need local clocks
of sensors nodes to be synchronized and keep synchronization
between sensors in order to communicate with each other via radio links
for sharing and treatment of reliable information. The key point
of consideration in this article is to examine and evaluate the
most important synchronization algorithms based on a set of
factors like energy efficiency, mobility and complexity</description>
			<pubDate>Thu, 30 Aug 2012 15:04:12 +0200</pubDate>
			<category>SEMpIA</category>
			<category>Paper</category>
		</item>
		<item>
			<guid>http://cedric.cnam.fr/index.php/publis/article/view?id=2635</guid>
			<link>http://cedric.cnam.fr/index.php/publis/article/view?id=2635</link>
			<title>Paper - Is Multicast useful in Health Care Monitoring Systems?</title>
			<description>Health care monitoring is a technique for early
detection of numerous symptoms and illness. As a step forward
to ubiquitous monitoring, wireless sensor networks could be a
solution for health care monitoring. However, wireless sensor
networks do not support heavy load because they have limited
energy, short transmission range, low throughput and small memory
storage. In this paper, we are interested in multicast protocols
which can reduce the network load. We tested some multicast
and unicast routing protocols under a mixed mobility model for
health care using the NS-2 simulator in wireless sensor networks.
Our simulation results show that the Protocol for Unified Multicasting
Through Announcements (PUMA) performs better than
other routing protocols. However, Packet Delivery Ratio (PDR)
is low because of the low throughput of IEEE 802.15.4.</description>
			<pubDate>Thu, 30 Aug 2012 14:41:04 +0200</pubDate>
			<category>SEMpIA</category>
			<category>Paper</category>
		</item>
		<item>
			<guid>http://cedric.cnam.fr/index.php/publis/article/view?id=2634</guid>
			<link>http://cedric.cnam.fr/index.php/publis/article/view?id=2634</link>
			<title>Paper - Is Multicast useful in Health Care Monitoring Systems?</title>
			<description>Health care monitoring is a technique for early
detection of numerous symptoms and illness. As a step forward
to ubiquitous monitoring, wireless sensor networks could be a
solution for health care monitoring. However, wireless sensor
networks do not support heavy load because they have limited
energy, short transmission range, low throughput and small memory
storage. In this paper, we are interested in multicast protocols
which can reduce the network load. We tested some multicast
and unicast routing protocols under a mixed mobility model for
health care using the NS-2 simulator in wireless sensor networks.
Our simulation results show that the Protocol for Unified Multicasting
Through Announcements (PUMA) performs better than
other routing protocols. However, Packet Delivery Ratio (PDR)
is low because of the low throughput of IEEE 802.15.4.</description>
			<pubDate>Thu, 30 Aug 2012 14:38:33 +0200</pubDate>
			<category>SEMpIA</category>
			<category>Paper</category>
		</item>
		<item>
			<guid>http://cedric.cnam.fr/index.php/publis/article/view?id=2633</guid>
			<link>http://cedric.cnam.fr/index.php/publis/article/view?id=2633</link>
			<title>Paper - A Range-Free Localization Protocol for Wireless Sensor Networks</title>
			<description>Localization is a fundamental issue for many wireless
network applications. Without additional ranging devises, the
range-free localization scheme offers a cost-effective solution for
low-cost indoor sensor networks. As a typical range-free
algorithm, DV-hop (Distance Vector - hop) algorithm has the
advantage to localize normal nodes that have less than three
neighbor anchors. In order to implement the DV-hop based
algorithms in network scenarios, we create a new DV-hop
localization protocol. This new protocol is presented in this paper
with details, including the frame formats, the improvement of
medium access method, as well as parameters used in deciding
the end of each DV-hop step. Finally, using the new localization
protocol, we investigate into some DV-hop algorithms (DV-hop,
Checkout DV-hop and Selective 3-Anchor DV-hop) in terms of
localization accuracy and synchronization. Simulation results
show the good performance of our localization protocol.</description>
			<pubDate>Thu, 30 Aug 2012 14:27:27 +0200</pubDate>
			<category>SEMpIA</category>
			<category>Paper</category>
		</item>
		<item>
			<guid>http://cedric.cnam.fr/index.php/publis/article/view?id=2632</guid>
			<link>http://cedric.cnam.fr/index.php/publis/article/view?id=2632</link>
			<title>Paper - A Real-Time Services Performance and Interference Mitigation for Femtocell Scenarios in LTE Networks</title>
			<description>In order to enhance the Quality of Service in LTE,
femtocell architecture has been proposed as a promising solution.
However, interference is the main weak point in femtocell
scenarios which causes a serious impact on multimedia services
performance. Femtocell interference mitigation in LTE networks
is the principle objective of this paper. We propose an enhancement
of the well known four-coloring method for interference
mitigation by combining it with cooperative game theory. Our
proposed scheme aims to provide a solution to effectively achieve
femtocell interference mitigation while guaranteeing the bitrate
application for real-time services. The basic metrics of quality
of service (QoS) such as throughput, Packet Loss Ratio (PLR),
delay and Signal-to-Interference-plus-Noise-Ratio (SINR) are
investigated. Our simulation environment is derived from realistic
scenarios in order to study the performance of real-time service
like Video and VoIP applications. Throughout our numerical
results, we demonstrate the improvement of QoS constraints
along with balancing between interference reduction requirement
and resource allocation efficiency for real-time applications.</description>
			<pubDate>Thu, 30 Aug 2012 14:22:48 +0200</pubDate>
			<category>SEMpIA</category>
			<category>Paper</category>
		</item>
		<item>
			<guid>http://cedric.cnam.fr/index.php/publis/article/view?id=2631</guid>
			<link>http://cedric.cnam.fr/index.php/publis/article/view?id=2631</link>
			<title>Paper - Interference Mitigation by Dynamic Self-Power Control in Femtocell Scenarios in LTE Networks</title>
			<description>Efficient radio resource management and Quality of
Service (QoS) guarantee are very important aspects in order to
provide a good service in LTE Networks. Although the base station
performs a smart scheduling scheme for resource allocation,
the expected result could be affected due to interference, specially
in femtocell scenarios. This article investigates the problem of
interference in femtocell networks in LTE. The proposed method
achieves inter-cell interference mitigation though a dynamic
power self-control performed at each femtocell. In this paper
we use the modulation and coding scheme (MCS) to obtain the
optimum power value which assures a trade-off between Signalto-
Interference-plus-Noise-Ratio (SINR) and bit-rate efficiency.
The main objective of our work is to optimize the sub-bands in
order to decrease the interference and maintain the throughput
at the same time. The performance evaluation is conducted in
terms of throughput, Packet Loss Ratio (PLR) and SINR.</description>
			<pubDate>Thu, 30 Aug 2012 14:18:36 +0200</pubDate>
			<category>SEMpIA</category>
			<category>Paper</category>
		</item>
		<item>
			<guid>http://cedric.cnam.fr/index.php/publis/article/view?id=2630</guid>
			<link>http://cedric.cnam.fr/index.php/publis/article/view?id=2630</link>
			<title>Paper - Interference Mitigation by Dynamic Self-Power Control in Femtocell Scenarios in LTE Networks</title>
			<description>Efficient radio resource management and Quality of
Service (QoS) guarantee are very important aspects in order to
provide a good service in LTE Networks. Although the base station
performs a smart scheduling scheme for resource allocation,
the expected result could be affected due to interference, specially
in femtocell scenarios. This article investigates the problem of
interference in femtocell networks in LTE. The proposed method
achieves inter-cell interference mitigation though a dynamic
power self-control performed at each femtocell. In this paper
we use the modulation and coding scheme (MCS) to obtain the
optimum power value which assures a trade-off between Signalto-
Interference-plus-Noise-Ratio (SINR) and bit-rate efficiency.
The main objective of our work is to optimize the sub-bands in
order to decrease the interference and maintain the throughput
at the same time. The performance evaluation is conducted in
terms of throughput, Packet Loss Ratio (PLR) and SINR</description>
			<pubDate>Thu, 30 Aug 2012 14:12:50 +0200</pubDate>
			<category>SEMpIA</category>
			<category>Paper</category>
		</item>
		<item>
			<guid>http://cedric.cnam.fr/index.php/publis/article/view?id=2629</guid>
			<link>http://cedric.cnam.fr/index.php/publis/article/view?id=2629</link>
			<title>Paper - Folding and Unfolding Bloom Filters - an Off-line Planing and on Line-Optimisation</title>
			<description>The Internet of the things has reached a stage that enables an easy access to information and services anywhere, anytime. 
However, such vision still comes with practical limitation mainly relating to limited bandwidth and energy. It is henceforth crucial to devise novel solutions for supporting lightweight networking, data flow and service access so as to impact as less as possible bandwidth and energy. This paper touches upon  such an issue by resizing  the Bloom filter, which hence permits to  keep to a minimum the bandwith  and energy usage associated with exchanging a Bloom filter. The basic idea consists in folding or unfolding a Bloom filter so that the false positive rate keeps neglicted.
We herein generalize this approach by introducing the concept of foldin/unfolding along with a novel formulation of the problem: the key challenge  consists in determining how a folding should be performed, namely the number of times that Bloom filter should be folded/unfolded and the reduction factor associated with each fold/ unfold. We  formulate that as an off-line planing of the factorization of an integer (corresponding to the Bloom filter size) and further proposed directions for optimising  the dynamic  folding/unfolding of a Bloom filter. 

</description>
			<pubDate>Mon, 27 Aug 2012 22:46:34 +0200</pubDate>
			<category>SEMpIA</category>
			<category>Paper</category>
		</item>
		<item>
			<guid>http://cedric.cnam.fr/index.php/publis/article/view?id=2611</guid>
			<link>http://cedric.cnam.fr/index.php/publis/article/view?id=2611</link>
			<title>Paper - An OSGi Based Service Architecture in The Context of Tag-to-MobiCloud Computing</title>
			<description>Mobile Cloud services offer a dynamic and efficient remote access to information services and resources, but they introduce at the same time, additional coupled interactions increasing complexity of the applications integration. In this dynamic and distributed environment, adding, updating or deleting instances can directly influence the current instances running on the Cloud.

Hence, the management of distributed components becomes in this context a real challenge. The OSGi framework with his bundle based model addresses very well these issues. With OSGi, components can easily be managed remotely thanks to the native support of the dynamic behavior of applications, and to the elasticity offered by a modular bundles management on the other hand. 

We present a new OSGi-based SOA framework to design Android applications based on OSGi bundles. Our solutions target to develop a component-based software package that implements the service-component model with modularity and reusability capabilities. These solutions make Android platforms more dynamic by providing SOA features such as dynamic class-loading, versioning management, and dynamic bundle configuration avoiding the Android platform restart. In fact, we have defined a middleware to launch Felix, a compact implementation of OSGi, on Android terminals, and to manage the life cycle of the bundles that are used by Android applications. We have then extended the use of OSGi bundles from the mobile local environment execution to a distributed mobile Cloud environment so that the mobile cloud architecture is based completely on OSGi service model. 
To allow interaction between Android platforms bundles and the cloud services, we installed R-OSGi on the cloud side and we integrate within Android platforms R-OSGi as a proxy bundle service. Hence, an OSGi bundle is considered as a Cloud service?s deployment unit. The cloud provider exposes the services that can be managed on a distributed and autonomous way with OSGi bundles management System.
To illustrate the use of OSGi remote services hosted on a cloud, we have developed an application that runs on NFC cell phones. The application that reads the product ID from a tag, searches this ID in a remote data base through a call to a local bundle. The local bundle then performs a remote call through R-OSGi to the cloud and carries the cloud?s response to the Android application.
</description>
			<pubDate>Tue, 10 Jul 2012 14:23:54 +0200</pubDate>
			<category>SEMpIA</category>
			<category>Paper</category>
		</item>
		<item>
			<guid>http://cedric.cnam.fr/index.php/default/cms_evenement/view?id=143</guid>
			<link>http://cedric.cnam.fr/index.php/default/cms_evenement/view?id=143</link>
			<title>Event - DRAMATURGIES INTERACTIVES ET DISPOSITIFS TRANSMEDIA</title>
			<description><b>14/06/2012 - 14/06/2012 - CNAM, amphi 3</b><br/><p><em>Un s&#233;minaire propos&#233; par Isabelle Astic, Eric Gressier-Soudan, Alok Nandi et co-organis&#233; par le CEDRIC, CoCreationCamp, A/~Architempo.</em></p>
<p>Les &#233;crans abondent, les images saturent, les textos d&#233;bordent. Dans  un environnement o&#249; les flux de donn&#233;es fusent, quelles sont les places  possibles pour &#234;tre force de proposition avec des dispositifs qui font  sens, avec des &#233;critures et des dramaturgies qui nous emportent dans des  univers narratifs ?</p>
<p>Quels sont les motifs narratifs (patterns) qui &#233;mergent &#224;  l&#8217;intersection des usages multi-&#233;crans et/ou multi-espaces, des  technologies en mutation ou celles existantes ?</p>
<p>Les spectateurs / visiteurs / internautes occupent des fragments de  parcours et sautent d&#8217;&#233;crans en &#233;crans, de supports en supports.<br />
La dramaturgie se voit-elle distribu&#233;e dans de multiples espaces, aux  temporalit&#233;s variables ? Comment ? Comment attraper l&#8217;attention du  r&#233;cepteur et jouer sur la tension dramaturgique pour lui permettre  d&#8217;apprendre ou &#160;de passer un moment de d&#233;tente.</p>
<p>Cette s&#233;ance propose de faire dialoguer des praticiens et des  th&#233;oriciens venant de multiples horizons: des mus&#233;es, des s&#233;ries t&#233;l&#233;,  de la web bande dessin&#233;e, de la sc&#233;nographie et des technologies bien  s&#251;r &#8230;</p>
<p>CNAM -&#160;Amphi 3 (acc&#232;s 31 &#8211; 3&#232;me &#233;tage)<br />
2 rue Cont&#233; -&#160;Paris 75003</p>
<p>M&#233;tro Arts et M&#233;tiers</p>
<p><a target="_blank" href="http://www.cnam.fr/adminsite/photo.jsp?ID_MEDIA=1147941706053" title="CNAM">http://www.cnam.fr/adminsite/photo.jsp?ID_MEDIA=1147941706053</a></p>
<p>&#160;</p>
<p>N'oubliez pas de vous enregistrer sur le site web de l'&#233;v&#233;nement.</p>
<p>&#160;</p>
<p>&#160;</p>
<p>&#160;</p><a href="http://www.narrative.in/media-art/cnam-paris/">http://www.narrative.in/media-art/cnam-paris/</a></description>
			<pubDate>Wed, 06 Jun 2012 12:03:50 +0200</pubDate>
			<category>SEMpIA</category>
			<category>Event</category>
		</item>
		<item>
			<guid>http://cedric.cnam.fr/index.php/publis/article/view?id=2540</guid>
			<link>http://cedric.cnam.fr/index.php/publis/article/view?id=2540</link>
			<title>Paper - Le premier algorithme stabilisant de construction d'arbre totalement polynomial</title>
			<description>Un algorithme stabilisant $A$ est dit \emph{totalement polynomial} s'il existe deux constantes $a$ et $b$ tel que pour tout réseau $\cal{R}$ (de diamètre $d$ comportant $n$ noeuds), la complexité de notre algorithme $A$ appartient à $O(d^a)$ rondes et $O(n^b)$ pas de calcul.
La construction d'un arbre couvrant est un problème fondamental des systèmes distribués. L'utilisation d'un arbre couvrant permet de résoudre plus efficacement d'autres problèmes comme le routage, l'exclusion mutuelle ou la réinitialisation d'un réseau. La stabilisation est une technique générale et flexible permettant de traiter les fautes transitoires qui peuvent survenir dans un réseau.
Or les solutions existantes résolvent ce problème soit avec un nombre de pas de calcul exponentiel soit avec un nombre de rondes fonction de la taille du réseau. Ces caractéristiques les rendent inappropriées dans le cadre du passage à l'échelle.
Nous proposons le premier algorithme stabilisant totalement polynomial permettant de construire un arbre couvrant en largeur ayant une complexité en rondes de $O(d^2)$ et en pas de calcul de $O(n^6)$. Le diamètre est généralement inférieur à la taille du réseau ($\log(n)$ en moyenne). Ainsi, cet algorithme atteint le meilleur compromis entre les complexités en rondes et en pas de calcul.</description>
			<pubDate>Fri, 11 May 2012 15:48:32 +0200</pubDate>
			<category>SEMpIA</category>
			<category>Paper</category>
		</item>
		<item>
			<guid>http://cedric.cnam.fr/index.php/labo/membre/view?id=1549</guid>
			<link>http://cedric.cnam.fr/index.php/labo/membre/view?id=1549</link>
			<title>Job - Nouveau   : Fatiha Houacine</title>
			<description>a</description>
			<pubDate>Mon, 30 Apr 2012 10:27:09 +0200</pubDate>
			<category>SEMpIA</category>
			<category>Job</category>
		</item>
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