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[GAN14] SeCG: Serendipity enabled cyber games project

Conférence Internationale avec comité de lecture : VRIC '14 Proceedings of the 2014 Virtual Reality International Conference, April 2014, pp.4p, Laval, france, (DOI: 10.1145/2617841.2620699)

Mots clés: cyber physical systems, pervasive games, learning and gaming, problem solving

Résumé: In this paper, we describe important elements and key features of the next generation Alternate Reality Environments/Alternate Reality Games (AREs/ARGs). The aim of the project is to provide a framework able to help to solve research problems through cyber-games.

Commentaires: papier accessible via librairie digitale ACM, article no13 (4p) no text proceedings http://dl.acm.org/citation.cfm?id=2620699

Equipe: mim
Collaboration: SRI , SRI , SRI

BibTeX

@inproceedings {
GAN14,
title="{SeCG: Serendipity enabled cyber games project}",
author=" E. Gressier-Soudan and I. Astic and S. Natkin and J. Murray and M. Kim and C. Talcott and P. Gautier ",
booktitle="{VRIC '14 Proceedings of the 2014 Virtual Reality International Conference}",
year=2014,
month="April",
pages="4p",
address="Laval, france",
note="{papier accessible via librairie digitale ACM, article no13 (4p) no text proceedings http://dl.acm.org/citation.cfm?id=2620699}",
doi="10.1145/2617841.2620699",
}