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[DS18] When I am old, I will (still) be a gamer

Conférence Internationale avec comité de lecture : ISG's 11th World Conference of Gerontechnology, May 2018, pp.., St Petersburg, USA,

Mots clés: Elderly, video game, accessibility, inclusion, game design

Résumé: Originally designed for entertainment purposes and dedicated to a young population of gamers, video games have grown up during the last decades. As a consequence, the variety of the population concerned with video games has changed as well. Until now, the target group of elderly people had never been privileged by the industry, whereas the first generations related to the video game (currently between 40 and 50 y.o.) are growing older and will become the next challenge of the video game indus-try. On one hand, it raises a lot of questions about video games accessibility. How do we ensure that older gamers have or keep access to video games? In the other hand, even if some researchers recently studied the relationship between video games and elderly, it was (and still is) mostly in the context of serious or applied games ('games with a purpose'). Only a few of them addressed the issue of the fun and player engagement for older players.

BibTeX

@inproceedings {
DS18,
title="{When I am old, I will (still) be a gamer}",
author=" J. Dupire and A. Sponselee ",
booktitle="{ISG's 11th World Conference of Gerontechnology}",
year=2018,
month="May",
pages=".",
address="St Petersburg, USA",
}