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[BLS07] Dialogs Taking into Account Experience, Emotions and Personality

Conférence Internationale avec comité de lecture : ICEC'07 6th Int. Conf. on Entertainment Computing - China, January 2007, Vol. 4740, pp.356-362,

Mots clés: Game Design; Narrative; Autonomous Agents

Résumé: This paper describes the DEEP project (Dialogs taking into account Experience, Emotions and Personality, adapted to computer games), which started in June 2006. The aim of the project is to provide generic solutions for the integration of autonomous Non Player Characters (NPCs) in next-generation adventure games. DEEP NPCs, equipped with a personality and a believable emotional engine, will use context-based information from the game environment and the player behavior to provide entertaining, rich and relevant dialogs.

Equipe: mim
Collaboration: soc

BibTeX

@inproceedings {
BLS07,
title="{Dialogs Taking into Account Experience, Emotions and Personality}",
author=" A. Bosser and G. Levieux and K. Sehaba and A. Buendia and C. Corruble and G. De Fondaumière and V. Gal and S. Natkin and N. Sabouret ",
booktitle="{ICEC'07 6th Int. Conf. on Entertainment Computing - China}",
year=2007,
month="January",
volume=4740,
pages="356-362",
}