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[FYK09] Player feedback evaluation : indicating mass public potential for pervasive games.

Conférence Internationale avec comité de lecture : IFIP ICEC 2009 Int. Conf.rence, Paris, France, January 2009, Series LNCS,
motcle:
Résumé: Player feedback data was collected for the pervasive game “Meet Your Heartbeat Twin”, an event-type LBS game including affective computing through the player’s live heartbeats. Correlation analysis of the data demonstrates broad client profile of pervasive games, covering age, gender and hobbies. The data also shows that Urban Games are clearly a novel experience, they are neither an extension from video games, nor an extension from mobile phone casual games. Surprisingly, the online sharing of the player’s very personal data, player location and live heart rate was not perceived as a critical issue at all. As expected, game control is crucial: to have fun, players need some adaptation time for GPS orientation and even for very low level complexity of mobile phone usage.

BibTeX

@inproceedings {
FYK09,
title="{Player feedback evaluation : indicating mass public potential for pervasive games.}",
author=" I. Flammer and C. Yan and W. Ka and A. Flammer and J. Cheung and R. Pellerin ",
booktitle="{IFIP ICEC 2009 Int. Conf.rence, Paris, France}",
year=2009,
month="January",
series="LNCS",
}